diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index 765d113cc..74e64207c 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -99,7 +99,6 @@ if !((_charPos select 0 == 0) && (_charPos select 1 == 0)) then { }; if (_charPosLen < 3) then {_playerPos = [];}; }; -_character setVariable ["posForceUpdate",false,true]; //Check player backpack each time sync runs _backpack = unitBackpack _character; @@ -108,7 +107,6 @@ _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _back if (!_usec_Dead) then { _medical = _character call player_sumMedical; }; -_character setVariable ["medForceUpdate",false,true]; _character addScore _kills; /*