This commit is contained in:
[VB]AWOL
2013-12-04 23:59:09 -06:00
parent 3e6bb42436
commit 0b79bbc210
24 changed files with 551 additions and 433 deletions

1
.gitignore vendored
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@@ -5,3 +5,4 @@
/SQF/dayz_weapons /SQF/dayz_weapons
saw_idle.rtm saw_idle.rtm
chainsaw.p3d chainsaw.p3d
skeleton.p3d

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@@ -293,7 +293,7 @@ class CfgMagazines {
displayName = $STR_EPOCH_VEHUP_AVE; displayName = $STR_EPOCH_VEHUP_AVE;
model = "\z\addons\dayz_epoch\models\doc_Up2.p3d"; model = "\z\addons\dayz_epoch\models\doc_Up2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_docup2_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_docup2_ca.paa";
descriptionShort = STR_EPOCH_VEHUP_AVE_DESC; descriptionShort = $STR_EPOCH_VEHUP_AVE_DESC;
weight = 0.1; weight = 0.1;
sfx = "document"; sfx = "document";
class ItemActions class ItemActions

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@@ -174,7 +174,26 @@ class CfgWeapons {
}; };
descriptionShort = "Horlite Chainsaw"; descriptionShort = "Horlite Chainsaw";
}; };
class ChainSawB : ChainSaw {
model = "\z\addons\dayz_epoch\models\chainsaw_B.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsawB_CA.paa";
descriptionShort = "Horlite Chainsaw (Blue)";
};
class ChainSawG : ChainSaw {
model = "\z\addons\dayz_epoch\models\chainsaw_G.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsawG_CA.paa";
descriptionShort = "Horlite Chainsaw (Green)";
};
class ChainSawP : ChainSaw {
model = "\z\addons\dayz_epoch\models\chainsaw_P.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsawP_CA.paa";
descriptionShort = "Horlite Chainsaw (Pink)";
};
class ChainSawR : ChainSaw {
model = "\z\addons\dayz_epoch\models\chainsaw_R.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_chainsawR_CA.paa";
descriptionShort = "Horlite Chainsaw (Red)";
};

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@@ -3155,9 +3155,9 @@ class CfgVehicles {
vehicleClass = "Survival"; vehicleClass = "Survival";
displayName = "Grave DZE"; displayName = "Grave DZE";
destrType = "DestructNo"; destrType = "DestructNo";
model = "\ca\buildings\Misc\hrobecek.p3d"; model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80; transportMaxMagazines = 80;
transportMaxWeapons = 5; transportMaxWeapons = 15;
transportMaxBackpacks = 1; transportMaxBackpacks = 1;
}; };
}; };

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@@ -166,7 +166,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version class DAYZ_Version : CA_Version
{ {
idc = -1; idc = -1;
text = "DayZ Epoch 1.0.3 RC2"; text = "DayZ Epoch 1.0.3 RC5";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
}; };
delete CA_TitleMainMenu; delete CA_TitleMainMenu;

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@@ -27,10 +27,12 @@ player playActionNow "PutDown";
if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;}; if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
if(_classname isKindOf "Bag_Base_EP1") exitwith { if(_classname isKindOf "Bag_Base_EP1") exitwith {
// diag_log("Picked up a bag: " + _classname); // diag_log("Picked up a bag: " + _classname);
if(_classname == typeOf _holder) then { if(_classname == typeOf _holder) then {
player action ["TakeBag", _holder]; player action ["TakeBag", _holder];
}; };
DZE_CanPickup = true;
}; };
_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5]; _obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];

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@@ -76,6 +76,10 @@ switch (_iClass) do
_index = _weights select _index; _index = _weights select _index;
_iItem = _itemTypes select _index; _iItem = _itemTypes select _index;
if (_iItem == "Chainsaw") then {
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
};
//Item is a weapon, add it and a random quantity of magazines //Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"]; _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1]; _item addWeaponCargoGlobal [_iItem,1];

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@@ -41,7 +41,7 @@ class CfgMods
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayzepoch.com"; action = "http://www.dayzepoch.com";
version = "1.0.2.92"; version = "1.0.2.93";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96; //0.93
}; };
}; };

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@@ -1326,7 +1326,7 @@ class FSM
priority = 2.000000; priority = 2.000000;
to="ERROR__No_Player_1"; to="ERROR__No_Player_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.92"") || (_myEpoch != ""1.0.2.92"") || (_myEpochB != ""1.0.2.92"") || (_myEpochSfx != ""1.0.2.92"")"/*%FSM</CONDITION""">*/; condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.2.93"") || (_myEpoch != ""1.0.2.93"") || (_myEpochB != ""1.0.2.93"") || (_myEpochSfx != ""1.0.2.93"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
}; };
/*%FSM</LINK>*/ /*%FSM</LINK>*/

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@@ -3,7 +3,7 @@ class CfgPatches {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = 0.1; requiredVersion = 0.1;
dayzVersion = "1.0.2.92"; dayzVersion = "1.0.2.93";
requiredAddons[] = {"dayz_code"}; requiredAddons[] = {"dayz_code"};
}; };
}; };

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.21960784,0.21960784,0.21960784,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\skull_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\skull_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(3.3,0.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -3,7 +3,7 @@ class CfgPatches {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = 0.1; requiredVersion = 0.1;
dayzVersion = "1.0.2.92"; dayzVersion = "1.0.2.93";
requiredAddons[] = {"dayz_code"}; requiredAddons[] = {"dayz_code"};
}; };
}; };

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@@ -4117,22 +4117,22 @@
<!-- <Czech></Czech> --> <!-- <Czech></Czech> -->
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_145"> <Key ID="STR_EPOCH_PLAYER_145">
<Original>Missing Parts after first check Item: %1 / %2</Original> <Original>\n\nMissing Parts after first check Item: %1 / %2</Original>
<English>Missing Parts after first check Item: %1 / %2</English> <English>\n\nMissing Parts after first check Item: %1 / %2</English>
<German>Fehlende Teile nach der ersten Überprüfung: %1 / %2</German> <German>\n\nFehlende Teile nach der ersten Überprüfung: %1 / %2</German>
<!-- <Russian></Russian> --> <!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> --> <!-- <Spanish></Spanish> -->
<Dutch>Missende onderdelen na eerste check Onderdeel: %1 / %2</Dutch> <Dutch>\n\nMissende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
<!-- <French></French> --> <!-- <French></French> -->
<!-- <Czech></Czech> --> <!-- <Czech></Czech> -->
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_146"> <Key ID="STR_EPOCH_PLAYER_146">
<Original>Missing %1 more of %2</Original> <Original>\n\nMissing %1 more of %2</Original>
<English>Missing %1 more of %2</English> <English>\n\nMissing %1 more of %2</English>
<German>Ihnen fehlt/fehlen %1 %2</German> <German>\n\nIhnen fehlt/fehlen %1 %2</German>
<!-- <Russian></Russian> --> <!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> --> <!-- <Spanish></Spanish> -->
<Dutch>Je hebt nog %1 extra %2 nodig.</Dutch> <Dutch>\n\nJe hebt nog %1 extra %2 nodig.</Dutch>
<!-- <French></French> --> <!-- <French></French> -->
<!-- <Czech></Czech> --> <!-- <Czech></Czech> -->
</Key> </Key>

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@@ -22,7 +22,7 @@ class CfgPatches {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = 0.1; requiredVersion = 0.1;
dayzVersion = "1.0.2.92"; dayzVersion = "1.0.2.93";
requiredAddons[] = {}; requiredAddons[] = {};
}; };
}; };

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@@ -1,5 +1,5 @@
dir = "@DayZ_Epoch"; dir = "@DayZ_Epoch";
name = "DayZ Epoch 1.0.2.92"; name = "DayZ Epoch 1.0.2.93";
actionName = "Website"; actionName = "Website";
picture = "dayz_logo_ca.paa"; picture = "dayz_logo_ca.paa";
action = "http://www.dayzepoch.com"; action = "http://www.dayzepoch.com";

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