mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-16 05:39:58 +03:00
CFG WEAPONS DONE
This commit is contained in:
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,5 @@
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Boat[] =
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{
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{Loot_WEAPON, 1, ItemFishingPole},
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{Loot_GROUP, 9, Generic}
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};
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38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,38 @@
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Castle[] =
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{
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//Tools
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{Loot_WEAPON, 1, ItemKnife},
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{Loot_WEAPON, 1, ItemMap},
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{Loot_WEAPON, 1, ItemCompass},
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{Loot_WEAPON, 2, ItemFlashlight},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 2, ItemShovel},
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// {Loot_WEAPON, 1, ItemHatchet},
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{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
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//Weapons
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{Loot_WEAPON, 2, Mosin_DZ},
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//Backpacks
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{Loot_BACKPACK, 2, DZ_BP_VestPouch},
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{Loot_BACKPACK, 2, DZ_BP_Patrol},
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{Loot_BACKPACK, 2, DZ_BP_Assault},
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//Items
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{Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 4, PartWoodPile},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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//Groups
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{Loot_GROUP, 5, AmmoCivilian},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 5, Generic},
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{Loot_GROUP, 1, Matchbox},
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{Loot_GROUP, 5, Consumable}
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};
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27
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
27
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
@@ -0,0 +1,27 @@
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Church[] =
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{
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//Tools
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{Loot_WEAPON, 3, ItemFlashlight},
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//Weapons
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{Loot_WEAPON, 3, M1911_DZ},
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{Loot_WEAPON, 3, MeleeBaseBallBat},
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//Backpacks
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{Loot_BACKPACK, 2, DZ_BP_VestPouch},
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{Loot_BACKPACK, 1, DZ_BP_Patrol},
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{Loot_BACKPACK, 0.5, DZ_BP_Assault},
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//Items
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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{Loot_MAGAZINE, 4, ItemBookBible},
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{Loot_MAGAZINE, 2, equip_rag},
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, AmmoCivilian},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 4, Generic},
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{Loot_GROUP, 2, Matchbox},
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{Loot_GROUP, 8, Consumable}
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};
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@@ -0,0 +1,20 @@
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Construction[] =
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{
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{Loot_MAGAZINE, 9, ItemLog},
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{Loot_MAGAZINE, 9, ItemPlank},
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{Loot_MAGAZINE, 5, ItemStone},
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{Loot_MAGAZINE, 8, equip_nails},
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_WEAPON, 2, ItemShovel},
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{Loot_GROUP, 10, Trash},
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//{Loot_GROUP, 6, Parts},
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{Loot_GROUP, 3, Generic}
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};
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36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,36 @@
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Farm[] =
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{
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//Weapons
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{Loot_WEAPON, 5, MR43_DZ},
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{Loot_WEAPON, 4, Winchester1866_DZ},
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{Loot_WEAPON, 3, LeeEnfield_DZ},
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{Loot_WEAPON, 3, Mosin_DZ},
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{Loot_WEAPON, 2, CZ550_DZ},
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{Loot_WEAPON, 4, Crossbow_DZ},
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//Tools
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{Loot_WEAPON, 5, ItemMachete},
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// {Loot_WEAPON, 6, ItemHatchet},
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{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 5, ItemKnife},
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//Items
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{Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_MAGAZINE, 3, ItemJerryCan},
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{Loot_MAGAZINE, 4, ItemFuelCan},
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{Loot_MAGAZINE, 1, TrapBear},
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{Loot_MAGAZINE, 8, PartWoodPile},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 4, equip_string},
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{Loot_MAGAZINE, 2, equip_lever},
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 15, AmmoCivilian},
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{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 8, Consumable},
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{Loot_GROUP, 4, Matchbox},
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{Loot_GROUP, 8, Generic}
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};
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17
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
@@ -0,0 +1,17 @@
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Hangar[] =
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{
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//Tools
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{Loot_WEAPON, 2, ItemEtool},
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//Items
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{Loot_MAGAZINE, 2, PartVRotor},
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{Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 2, ItemWire},
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{Loot_MAGAZINE, 2, ItemTankTrap},
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//Groups
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{Loot_GROUP, 50, Trash},
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{Loot_GROUP, 20, Consumable},
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,12 @@
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Hospital[] =
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{
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{Loot_MAGAZINE, 2, equip_gauze},
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{Loot_MAGAZINE, 2, equip_gauzepackaged},
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{Loot_PILE, 8, MedicalLow, 1, 3},
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{Loot_PILE, 5, MedicalHigh, 1, 2},
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{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
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{Loot_PILE, 10, Trash, 1, 2}
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};
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35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,35 @@
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Hunting[] =
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{
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//Weapons
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{Loot_WEAPON, 3, Crossbow_DZ},
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{Loot_WEAPON, 4, CZ550_DZ},
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{Loot_WEAPON, 8, MR43_DZ},
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{Loot_WEAPON, 6, Winchester1866_DZ},
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{Loot_WEAPON, 2, LeeEnfield_DZ},
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{Loot_WEAPON, 2, Mosin_DZ},
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//Tools
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{Loot_WEAPON, 4, ItemMachete},
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{Loot_WEAPON, 6, ItemMap},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 7, ItemKnife},
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{Loot_WEAPON, 2, ItemCompass},
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//Backpacks
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{Loot_BACKPACK, 3, DZ_BP_Assault},
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{Loot_BACKPACK, 2, DZ_BP_Survival},
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{Loot_BACKPACK, 1, DZ_BP_Alice},
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//Other
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{Loot_MAGAZINE, 2, ItemTent},
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{Loot_MAGAZINE, 1, ItemDomeTent},
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{Loot_MAGAZINE, 3, TrapBear},
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{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
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{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
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{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
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{Loot_PILE, 10, AmmoCivilian, 1, 3},
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{Loot_PILE, 10, Consumable, 1, 3},
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{Loot_GROUP, 7, Matchbox},
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{Loot_GROUP, 10, Generic}
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};
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@@ -0,0 +1,84 @@
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Industrial[] =
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{
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//Tools
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 6, ItemToolbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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//Items
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{Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 4, ItemJerryCan},
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{Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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{Loot_MAGAZINE, 6, equip_nails},
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// {Loot_MAGAZINE, 3, ItemScrews},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 12, ItemPlank},
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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/* OLD
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 2, ItemToolbox},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 1, Mosin_Nagant},
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||||
{Loot_WEAPON, 3, Mosin_Nagant_broken},
|
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{Loot_WEAPON, 1, ItemPickaxe},
|
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{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledgeHammer},
|
||||
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
|
||||
|
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{Loot_MAGAZINE, 6, ItemSandbag},
|
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{Loot_MAGAZINE, 3, equip_rope},
|
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{Loot_MAGAZINE, 1, ItemWire},
|
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{Loot_MAGAZINE, 4, ItemTankTrap},
|
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{Loot_MAGAZINE, 1, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 1, equip_rag},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 16, ItemPlank},
|
||||
|
||||
{Loot_MAGAZINE, 4, PartGeneric},
|
||||
{Loot_MAGAZINE, 5, PartWheel},
|
||||
{Loot_MAGAZINE, 2, PartFueltank},
|
||||
{Loot_MAGAZINE, 2, PartEngine},
|
||||
{Loot_MAGAZINE, 4, PartGlass},
|
||||
{Loot_MAGAZINE, 4, ItemJerrycan},
|
||||
{Loot_MAGAZINE, 3, ItemFuelcan},
|
||||
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, ammo},
|
||||
{Loot_GROUP, 8, generic},
|
||||
{Loot_GROUP, 3, attachmentsGeneric},
|
||||
*/
|
||||
138
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
138
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
@@ -0,0 +1,138 @@
|
||||
Military[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 1, M9_DZ},
|
||||
{Loot_WEAPON, 1, G17_DZ},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 1, PDW_DZ},
|
||||
{Loot_WEAPON, 3, Bizon_DZ},
|
||||
{Loot_WEAPON, 2, MP5_DZ},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_WEAPON, 2, M16A2_DZ},
|
||||
{Loot_WEAPON, 1, M16A2_GL_DZ},
|
||||
{Loot_WEAPON, 1.5, M16A4_DZ},
|
||||
{Loot_WEAPON, 0.5, M4A1_DZ},
|
||||
// {Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 3, AK74_DZ},
|
||||
{Loot_WEAPON, 3, AKS74U_DZ},
|
||||
{Loot_WEAPON, 1, AKM_DZ},
|
||||
{Loot_WEAPON, 1, SA58_DZ},
|
||||
|
||||
//Shotguns
|
||||
{Loot_WEAPON, 2, Remington870_DZ},
|
||||
{Loot_WEAPON, 1, M1014_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 4, ItemFlashlightRed},
|
||||
{Loot_TOOL, 4, ItemKnife},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 4, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 1, DZ_BP_British},
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 5, ItemSandbag},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 15, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 1, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, M1911_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 2, PDW_DZ},
|
||||
{Loot_WEAPON, 3, Bizon_DZ},
|
||||
{Loot_WEAPON, 2, MP5_DZ},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_WEAPON, 3, M16A2_DZ},
|
||||
{Loot_WEAPON, 2, M16A2_GL_DZ},
|
||||
{Loot_WEAPON, 2, M16A4_DZ},
|
||||
{Loot_WEAPON, 1, M4A1_DZ},
|
||||
// {Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 2, AK74_DZ},
|
||||
{Loot_WEAPON, 2, AKS74U_DZ},
|
||||
{Loot_WEAPON, 2, AKM_DZ},
|
||||
{Loot_WEAPON, 2, SA58_DZ},
|
||||
{Loot_WEAPON, 1, SA58_RIS_DZ},
|
||||
|
||||
//Shotguns
|
||||
{Loot_WEAPON, 1, Remington870_DZ},
|
||||
{Loot_WEAPON, 2, M1014_DZ},
|
||||
|
||||
//Machine guns
|
||||
{Loot_WEAPON, 1, RPK74_DZ},
|
||||
{Loot_WEAPON, 0.5, UK59_DZ},
|
||||
// {Loot_WEAPON, 0.5, PKM_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 4, Binocular},
|
||||
{Loot_TOOL, 3, ItemFlashlightRed},
|
||||
{Loot_TOOL, 5, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 4, ItemMap},
|
||||
{Loot_TOOL, 2, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 2, DZ_BP_British},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Czech},
|
||||
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
|
||||
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
30
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
30
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 8, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Assault},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
Powerlines[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartGeneric}
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
Residential[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 6, MeleeBaseBallBat},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 3, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemDIY_wood},
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Alice},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
|
||||
{Loot_PILE, 6, AmmoCivilian, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 3, Matchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
@@ -0,0 +1,8 @@
|
||||
ResidentialRuins[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, ItemLog},
|
||||
{Loot_MAGAZINE, 10, ItemStone},
|
||||
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
|
||||
{Loot_GROUP, 4, Trash},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
Supermarket[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
{Loot_WEAPON, 2, ItemKnife},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 2, ItemDIY_wood},
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_DZ},
|
||||
|
||||
//Rifles
|
||||
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Crossbow_DZ},*/
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 0.5, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 1, ItemCamoNet},
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, equip_nails},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 70, Consumable},
|
||||
{Loot_GROUP, 20, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Matchbox},
|
||||
{Loot_GROUP, 10, Trash}
|
||||
// {Loot_GROUP, 3, MedicalLow}
|
||||
};
|
||||
@@ -0,0 +1,8 @@
|
||||
Toilet[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, Item5Matchbox},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
{Loot_MAGAZINE, 3, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
|
||||
};
|
||||
Reference in New Issue
Block a user