CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 76f018393d
commit 0b72b05e89
395 changed files with 55004 additions and 1384 deletions

View File

@@ -0,0 +1,5 @@
Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};

View File

@@ -0,0 +1,38 @@
Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_GROUP, 1, Matchbox},
{Loot_GROUP, 5, Consumable}
};

View File

@@ -0,0 +1,27 @@
Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 1, DZ_BP_Patrol},
{Loot_BACKPACK, 0.5, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_GROUP, 2, Matchbox},
{Loot_GROUP, 8, Consumable}
};

View File

@@ -0,0 +1,20 @@
Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog},
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone},
{Loot_MAGAZINE, 8, equip_nails},
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 2, ItemShovel},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 3, Generic}
};

View File

@@ -0,0 +1,36 @@
Farm[] =
{
//Weapons
{Loot_WEAPON, 5, MR43_DZ},
{Loot_WEAPON, 4, Winchester1866_DZ},
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 3, Mosin_DZ},
{Loot_WEAPON, 2, CZ550_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, Matchbox},
{Loot_GROUP, 8, Generic}
};

View File

@@ -0,0 +1,17 @@
Hangar[] =
{
//Tools
{Loot_WEAPON, 2, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 2, ItemTankTrap},
//Groups
{Loot_GROUP, 50, Trash},
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 5, AttachmentsGeneric}
};

View File

@@ -0,0 +1,12 @@
Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_PILE, 10, Trash, 1, 2}
};

View File

@@ -0,0 +1,35 @@
Hunting[] =
{
//Weapons
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 4, CZ550_DZ},
{Loot_WEAPON, 8, MR43_DZ},
{Loot_WEAPON, 6, Winchester1866_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_GROUP, 7, Matchbox},
{Loot_GROUP, 10, Generic}
};

View File

@@ -0,0 +1,84 @@
Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
{Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 12, ItemPlank},
//Other
{Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};
/* OLD
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 2, ItemToolbox},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 1, Mosin_Nagant},
{Loot_WEAPON, 3, Mosin_Nagant_broken},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 16, ItemPlank},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 5, PartWheel},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartEngine},
{Loot_MAGAZINE, 4, PartGlass},
{Loot_MAGAZINE, 4, ItemJerrycan},
{Loot_MAGAZINE, 3, ItemFuelcan},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, ammo},
{Loot_GROUP, 8, generic},
{Loot_GROUP, 3, attachmentsGeneric},
*/

View File

@@ -0,0 +1,138 @@
Military[] =
{
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 1, G17_DZ},
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
{Loot_WEAPON, 1, SA58_DZ},
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_Survival},
{Loot_BACKPACK, 2, DZ_BP_Alice},
{Loot_BACKPACK, 1, DZ_BP_British},
//Clothing
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 10, Generic}
};
MilitarySpecial[] =
{
//Pistols
{Loot_WEAPON, 1, Makarov_DZ},
{Loot_WEAPON, 1, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 3, M16A2_DZ},
{Loot_WEAPON, 2, M16A2_GL_DZ},
{Loot_WEAPON, 2, M16A4_DZ},
{Loot_WEAPON, 1, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, AK74_DZ},
{Loot_WEAPON, 2, AKS74U_DZ},
{Loot_WEAPON, 2, AKM_DZ},
{Loot_WEAPON, 2, SA58_DZ},
{Loot_WEAPON, 1, SA58_RIS_DZ},
//Shotguns
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 2, M1014_DZ},
//Machine guns
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
//Tools
{Loot_TOOL, 4, Binocular},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 2, DZ_BP_British},
{Loot_BACKPACK, 1, DZ_BP_Czech},
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};

View File

@@ -0,0 +1,30 @@
Office[] =
{
//Tools
{Loot_WEAPON, 8, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, M1911_DZ},
//Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 1, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}
};

View File

@@ -0,0 +1,4 @@
Powerlines[] =
{
{Loot_MAGAZINE, 1, PartGeneric}
};

View File

@@ -0,0 +1,38 @@
Residential[] =
{
//Weapons
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Tools
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, Matchbox},
{Loot_GROUP, 8, Generic}
};

View File

@@ -0,0 +1,8 @@
ResidentialRuins[] =
{
{Loot_MAGAZINE, 10, ItemLog},
{Loot_MAGAZINE, 10, ItemStone},
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}
};

View File

@@ -0,0 +1,49 @@
Supermarket[] =
{
//Tools
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 2, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 1, Revolver_DZ},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Crossbow_DZ},*/
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
{Loot_BACKPACK, 3, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1, DZ_BP_Survival},
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
//Items
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
//Groups
{Loot_GROUP, 70, Consumable},
{Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 5, Matchbox},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};

View File

@@ -0,0 +1,8 @@
Toilet[] =
{
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_MAGAZINE, 2, equip_rag},
{Loot_MAGAZINE, 3, TrashJackDaniels},
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
};