mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Adding backpack support for zombies (#2033)
* Adding backpack support for zombies * Adding backpack support for zombies * Update CHANGE LOG 1.0.6.3.txt * Fix jumping vehicles after fliping * Update CHANGE LOG 1.0.6.3.txt
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
|
||||
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
|
||||
[NEW] Zombie Loot supports backpacks now @Airwavesman
|
||||
|
||||
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
|
||||
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
|
||||
@@ -13,6 +14,7 @@
|
||||
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
|
||||
[FIXED] DistanceFoot database stat was incorrect. @dihan48
|
||||
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
|
||||
[FIXED] Vehicles jumping into the air after flipping. @AirwavesMan
|
||||
|
||||
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
|
||||
[UPDATED] Added notification when status icons are disabled
|
||||
|
||||
@@ -20,6 +20,7 @@ class Swarm_Base : Citizen1 {
|
||||
damageScale = 200;
|
||||
sepsisChance = 10;
|
||||
forcedSpeed = 6;
|
||||
canCarryBackPack = 1;
|
||||
|
||||
class Eventhandlers {
|
||||
init = "_this call zombie_initialize;";
|
||||
@@ -126,4 +127,4 @@ class swarm_newBase : Swarm_Base {
|
||||
// tex[] = {};
|
||||
// mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
//};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@ class Zed_Base : Citizen1 {
|
||||
class HitDamage {};
|
||||
armor = 3;
|
||||
agentTasks[] = {};
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class zZombie_Base : Zed_Base {
|
||||
scope = public;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_nearPlayers","_object"];
|
||||
private ["_nearPlayers","_object","_pos"];
|
||||
_object = _this select 3;
|
||||
|
||||
_nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]);
|
||||
@@ -11,10 +11,12 @@ if (!(_object isKindOf "ATV_Base_EP1") && _nearPlayers < 1) exitWith {
|
||||
player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
|
||||
waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
|
||||
|
||||
_pos = getposATL _object;
|
||||
_object setVectorUp [0,0,1];
|
||||
_object setposATL _pos;
|
||||
|
||||
// Alert Zombies
|
||||
[player,20,true,(getPosATL player)] call player_alertZombies;
|
||||
|
||||
// Added Nutrition-Factor for work
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
|
||||
Reference in New Issue
Block a user