diff --git a/CHANGE LOG 1.0.6.3.txt b/CHANGE LOG 1.0.6.3.txt index 7c2d23194..130471666 100644 --- a/CHANGE LOG 1.0.6.3.txt +++ b/CHANGE LOG 1.0.6.3.txt @@ -1,5 +1,6 @@ [NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad [NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman +[NEW] Zombie Loot supports backpacks now @Airwavesman [FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) [FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob @@ -13,6 +14,7 @@ [FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48 [FIXED] DistanceFoot database stat was incorrect. @dihan48 [FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan +[FIXED] Vehicles jumping into the air after flipping. @AirwavesMan [UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_ [UPDATED] Added notification when status icons are disabled diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp index 8bb53b70f..9a18744bf 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp @@ -20,6 +20,7 @@ class Swarm_Base : Citizen1 { damageScale = 200; sepsisChance = 10; forcedSpeed = 6; + canCarryBackPack = 1; class Eventhandlers { init = "_this call zombie_initialize;"; @@ -126,4 +127,4 @@ class swarm_newBase : Swarm_Base { // tex[] = {}; // mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; //}; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp index b21d1ebdc..f59fca2c9 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp @@ -28,6 +28,7 @@ class Zed_Base : Citizen1 { class HitDamage {}; armor = 3; agentTasks[] = {}; + canCarryBackPack = 1; }; class zZombie_Base : Zed_Base { scope = public; diff --git a/SQF/dayz_code/actions/player_flipvehicle.sqf b/SQF/dayz_code/actions/player_flipvehicle.sqf index 075539652..f0ab82d12 100644 --- a/SQF/dayz_code/actions/player_flipvehicle.sqf +++ b/SQF/dayz_code/actions/player_flipvehicle.sqf @@ -1,4 +1,4 @@ -private ["_nearPlayers","_object"]; +private ["_nearPlayers","_object","_pos"]; _object = _this select 3; _nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]); @@ -11,10 +11,12 @@ if (!(_object isKindOf "ATV_Base_EP1") && _nearPlayers < 1) exitWith { player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"; waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"}; +_pos = getposATL _object; _object setVectorUp [0,0,1]; +_object setposATL _pos; // Alert Zombies [player,20,true,(getPosATL player)] call player_alertZombies; // Added Nutrition-Factor for work -["Working",0,[20,40,15,0]] call dayz_NutritionSystem; \ No newline at end of file +["Working",0,[20,40,15,0]] call dayz_NutritionSystem;