Adding backpack support for zombies (#2033)

* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
This commit is contained in:
A Man
2019-09-16 01:38:38 +02:00
committed by oiad
parent c24504ac6b
commit 096fc13150
4 changed files with 9 additions and 3 deletions

View File

@@ -20,6 +20,7 @@ class Swarm_Base : Citizen1 {
damageScale = 200;
sepsisChance = 10;
forcedSpeed = 6;
canCarryBackPack = 1;
class Eventhandlers {
init = "_this call zombie_initialize;";
@@ -126,4 +127,4 @@ class swarm_newBase : Swarm_Base {
// tex[] = {};
// mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
//};
};
};

View File

@@ -28,6 +28,7 @@ class Zed_Base : Citizen1 {
class HitDamage {};
armor = 3;
agentTasks[] = {};
canCarryBackPack = 1;
};
class zZombie_Base : Zed_Base {
scope = public;

View File

@@ -1,4 +1,4 @@
private ["_nearPlayers","_object"];
private ["_nearPlayers","_object","_pos"];
_object = _this select 3;
_nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]);
@@ -11,10 +11,12 @@ if (!(_object isKindOf "ATV_Base_EP1") && _nearPlayers < 1) exitWith {
player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
_pos = getposATL _object;
_object setVectorUp [0,0,1];
_object setposATL _pos;
// Alert Zombies
[player,20,true,(getPosATL player)] call player_alertZombies;
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;