This commit is contained in:
A Clark
2012-11-15 12:26:14 -06:00
parent 039f1eb8da
commit 08e1942175
33 changed files with 396 additions and 265 deletions

View File

@@ -1,4 +1,4 @@
private["_characterID","_currentModelCheck","_temp","_isSync","_currentWpn","_currentMag","_magazines","_force","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_legs","_arms","_kills","_headShots","_killsCHK","_headShotsCHK","_timeGross","_timeLeft","_onLadder","_isTerminal"];
private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_pos"];
//[player,array]
//diag_log ("UPDATE: " + str(_this) );
@@ -19,7 +19,7 @@ _magazines = _this select 1;
_force = _this select 2;
_force = true;
_doUpdate = false;
_characterID = _character getVariable ["characterID","0"];
_charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character;
@@ -45,6 +45,13 @@ if (_characterID == "0") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (name _character) + " as no characterID");
};
private["_debug","_distance"];
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _charPos;
if (_distance < 2000) exitWith {
diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos];
};
//Check for server initiated updates
_isNewMed = _character getVariable["medForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
_isNewPos = _character getVariable["posForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
@@ -92,7 +99,6 @@ if (_characterID != "0") then {
};
if (_isNewMed or _force) then {
//diag_log ("medical..."); sleep 0.05;
_wounds = [];
if (!(_character getVariable["USEC_isDead",false])) then {
//diag_log ("medical check..."); sleep 0.05;
_medical = _character call player_sumMedical;