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updates
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@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
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{
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private["_iPos2"];
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_iPos2 = _obj modelToWorld _x;
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_rnd = random 3;
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_rnd = random 1;
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//Place something at each position
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if (player distance _iPos2 > 5) then {
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if (_rnd < _lootChance) then {
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