mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
updates
This commit is contained in:
@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
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{
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private["_iPos2"];
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_iPos2 = _obj modelToWorld _x;
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_rnd = random 3;
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_rnd = random 1;
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//Place something at each position
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if (player distance _iPos2 > 5) then {
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if (_rnd < _lootChance) then {
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@@ -46,6 +46,10 @@ if (_isPlayer) then {
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if (_unit == player) then {
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if (_hit == "") then {
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if ((_source != player) and _isPlayer) then {
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//Enable aggressor Actions
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if (_source isKindOf "CAManBase") then {
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_source setVariable["startcombattimer",1];
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};
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_canHitFree = player getVariable ["freeTarget",false];
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_isBandit = (typeOf player) == "Bandit1_DZ";
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if (!_canHitFree and !_isBandit) then {
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@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"];
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private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part","_traderType"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -46,6 +46,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isVehicle = cursorTarget isKindOf "AllVehicles";
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_isMan = cursorTarget isKindOf "Man";
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_traderType = typeOf cursorTarget;
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_ownerID = cursorTarget getVariable ["characterID","0"];
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_isAnimal = cursorTarget isKindOf "Animal";
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_isZombie = cursorTarget isKindOf "zZombie_base";
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@@ -70,7 +71,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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};
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// Bank Vault Code Misc_cargo_cont_tiny
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if (!_isMan and _type == "Misc_cargo_cont_tiny") then {
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if (!_isMan and _traderType == bank_atm) then {
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if (s_player_bankvault_crtl < 0) then {
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@@ -226,11 +227,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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} else {
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_color = "color='#70bf44'"; //green
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_string = format["<t %2>Take%1</t>",_cmpt,_color]; //Take - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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} forEach _hitpoints;
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@@ -240,7 +236,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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};
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// Parts Trader Worker3
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if (_isMan and cursorTarget == parts_trader_1) then {
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if (_isMan and _traderType == parts_trader) then {
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if (s_player_parts_crtl < 0) then {
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@@ -256,16 +252,90 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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};
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// Dr_Hladik_EP1
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if (_isMan and cursorTarget == mad_sci) then {
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// hintSilent format["DEBUG TRADER TARGET: %1 %2", cursorTarget,weapon_trader_1];
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//weapon_trader_1
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if (_isMan and _traderType == weapon_trader) then {
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if (s_player_madsci_crtl < 0) then {
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if (s_player_parts_crtl < 0) then {
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// [_trader_id, _category, ];
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_buy = player addAction ["Buy Weapons", "\z\addons\dayz_code\actions\buy_db.sqf",[4,"Weapons"], 99, true, false, "",""];
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_sell = player addAction ["Sell Weapons", "\z\addons\dayz_code\actions\sell_db.sqf",[4,"Weapons"], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_sell];
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s_player_parts_crtl = 1;
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};
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};
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// can_trader_1
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if (_isMan and _traderType == can_trader) then {
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if (s_player_parts_crtl < 0) then {
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// [_trader_id, _category, ];
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_buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[5,"Food"], 99, true, false, "",""];
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_sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[5,"Food"], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_sell];
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s_player_parts_crtl = 1;
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};
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};
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//ammo_trader_1
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if (_isMan and _traderType == ammo_trader) then {
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if (s_player_parts_crtl < 0) then {
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// [_trader_id, _category, ];
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_buy = player addAction ["Buy Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2,"Ammo"], 99, true, false, "",""];
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_sell = player addAction ["Sell Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2,"Ammo"], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_sell];
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s_player_parts_crtl = 1;
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};
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};
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//auto_trader_1
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if (_isMan and _traderType == auto_trader) then {
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if (s_player_parts_crtl < 0) then {
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// [_trader_id, _category, ];
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_buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[6,"Vehicle"], 99, true, false, "",""];
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_sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[6,"Vehicle"], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_sell];
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s_player_parts_crtl = 1;
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};
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};
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// mad_sci
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if (_isMan and _traderType == mad_sci) then {
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if (s_player_parts_crtl < 0) then {
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// [part_out, part_in, qty_out, qty_in,];
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_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""];
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_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1], 99, true, true, "",""];
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_zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[3,"Medical"], 97, true, false, "",""];
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_zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[3,"Medical"], 96, true, false, "",""];
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s_player_madsci set [count s_player_madsci,_zparts1];
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s_player_madsci_crtl = 1;
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s_player_parts set [count s_player_parts,_zparts1];
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s_player_parts set [count s_player_parts,_zparts2];
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s_player_parts set [count s_player_parts,_zparts3];
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s_player_parts_crtl = 1;
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};
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};
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@@ -4,13 +4,30 @@ _list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
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if (count _list < dayz_maxAnimals) then {
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//Find where animal likes
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_animalssupported = ["hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","DZ_Fin","DZ_Pastor"];
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//_animalssupported = ["DZ_Fin","DZ_Pastor"];
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_animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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if (_type == "Cow") then {
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_animalssupported = ["Cow01","Cow02","Cow03","Cow04"];
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_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Goat") then {
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_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Sheep") then {
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_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Chicken") then {
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_animalssupported = ["Hen","Cock"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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if (_type == "Dog") then {
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_animalssupported = ["DZ_Fin","DZ_Pastor"];
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_type = (_animalssupported select floor(random(count _animalssupported)));
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};
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_root = configFile >> "CfgVehicles" >> _type;
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_favouritezones = getText ( _root >> "favouritezones");
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@@ -5,46 +5,9 @@ _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle",
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publicVariableServer "dayzUpdateVehicle";
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} foreach _objects;
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private ["_backpackWpnQtys","_backpackWpnTypes","_backpackWpn","_backpackMag","_countr"];
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dayz_myBackpack = unitBackpack player;
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_backpackWpn = getWeaponCargo unitBackpack player;
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_backpackMag = getMagazineCargo unitBackpack player;
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clearWeaponCargoGlobal unitBackpack player;
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clearMagazineCargoGlobal unitBackpack player;
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//Fill backpack contents
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//Weapons
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_backpackWpnTypes = [];
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_backpackWpnQtys = [];
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if (count _backpackWpn > 0) then {
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_backpackWpnTypes = _backpackWpn select 0;
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_backpackWpnQtys = _backpackWpn select 1;
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};
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_countr = 0;
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{
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dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
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_countr = _countr + 1;
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} forEach _backpackWpnTypes;
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//magazines
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_backpackmagTypes = [];
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_backpackmagQtys = [];
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if (count _backpackmag > 0) then {
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_backpackmagTypes = _backpackMag select 0;
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_backpackmagQtys = _backpackMag select 1;
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};
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_countr = 0;
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{
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dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
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_countr = _countr + 1;
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} forEach _backpackmagTypes;
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private["_dialog","_magazineArray","_control","_item","_val","_max"];
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diag_log ("REQUESTING GEAR SYNC");
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disableSerialization;
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//if (!dayzGearSave) exitWith {};
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diag_log ("CONDUCTING GEAR SYNC");
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disableSerialization;
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_dialog = _this select 0;
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_magazineArray = [];
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@@ -19,10 +19,10 @@ private["_unit","_magazine","_used","_quantity","_magsNet","_magsWhole","_key","
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_evType = "";
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_recordable = false;
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// Both the firer and those nearby (<=15m) go into "combat" to prevent ALT-F4
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// Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
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_firer setVariable["startcombattimer", 1, true];
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if (_distance <= 15) then {
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if (_distance <= 8) then {
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_unit setVariable["startcombattimer", 1, true];
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};
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