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updates
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47
dayz_code/actions/trade_weapons.sqf
Normal file
47
dayz_code/actions/trade_weapons.sqf
Normal file
@@ -0,0 +1,47 @@
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private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell"];
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// [part_out,part_in, qty_out, qty_in,"buy"];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_qty = {_x == _part_in} count weapons player;
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};
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if (_qty >= _qty_in) then {
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for "_x" from 1 to _qty_in do {
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if(_buy_o_sell == "buy") then {
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player removeMagazine _part_in;
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} else {
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player removeWeapon _part_in;
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};
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};
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for "_x" from 1 to _qty_out do {
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if(_buy_o_sell == "buy") then {
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player addWeapon _part_out;
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} else {
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player addMagazine _part_out;
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};
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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s_player_parts_crtl = -1;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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