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use PVS here instead
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@@ -159,7 +159,7 @@ if (_tagSetting) then {
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_playerUID = getPlayerUID player;
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_playerUID = getPlayerUID player;
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_playerObjName = format["player%1",_playerUID];
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_playerObjName = format["player%1",_playerUID];
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call compile format["%1 = player;",_playerObjName];
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call compile format["%1 = player;",_playerObjName];
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publicVariable _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
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publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
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//melee check
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//melee check
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_wpnType = primaryWeapon player;
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_wpnType = primaryWeapon player;
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@@ -1069,7 +1069,7 @@ class FSM
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"_playerObjName = format[""player%1"",_playerUID];" \n
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"_playerObjName = format[""player%1"",_playerUID];" \n
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"call compile format[""player%1 = player;"",_playerUID];" \n
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"call compile format[""player%1 = player;"",_playerUID];" \n
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"////diag_log (format[""player%1 = player"",_playerUID]);" \n
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"////diag_log (format[""player%1 = player"",_playerUID]);" \n
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"publicVariable _playerObjName;" \n
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"publicVariableServer _playerObjName;" \n
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"" \n
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"" \n
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"//_state = player getVariable[""state"",[]];" \n
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"//_state = player getVariable[""state"",[]];" \n
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"_currentWpn = """";" \n
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"_currentWpn = """";" \n
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