mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should be enabled by default. Moved to init.sqf so admins can easily change it. Also added RedRyder and Anzio_20 weight.
This commit is contained in:
@@ -38,7 +38,6 @@ DZE_ForceNameTagsInTrader = false; // Force name display when looking at player
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
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DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
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@@ -55,6 +55,10 @@ class 2Rnd_12Gauge_Buck
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{
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weight = 0.075;
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};
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class 350Rnd_BB_Magazine
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{
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weight = 0.06;
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};
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class 8Rnd_12Gauge_Buck
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{
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weight = 0.3;
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@@ -12,6 +12,10 @@ class 10Rnd_127x99_m107
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{
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weight = 0.5;
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};
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class 3rnd_Anzio_20x102mm
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{
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weight = 0.4;
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};
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class 5Rnd_762x51_M24
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{
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weight = 0.2;
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@@ -72,6 +72,10 @@ class MR43_DZ
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{
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weight = 3.5;
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};
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class RedRyder
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{
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weight = 1;
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};
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class Saiga12K
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{
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weight = 3.5;
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@@ -32,6 +32,10 @@ class BAF_LRR_scoped
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{
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weight = 5.6;
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};
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class Anzio_20
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{
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weight = 14;
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};
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class m107_DZ
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{
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weight = 14;
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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