From 085b6d32f91c06d982f7551e4a49505fe235d3ae Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Wed, 4 May 2016 11:23:50 -0400 Subject: [PATCH] Enable R3F weight by default Since we are keeping "everything takes up one gear slot" weight should be enabled by default. Moved to init.sqf so admins can easily change it. Also added RedRyder and Anzio_20 weight. --- SQF/dayz_code/configVariables.sqf | 1 - .../R3F_Realism/R3F_Weight/Magazines/ShotgunAmmo.hpp | 4 ++++ .../R3F_Realism/R3F_Weight/Magazines/SniperAmmo.hpp | 4 ++++ .../external/R3F_Realism/R3F_Weight/Weapons/Shotguns.hpp | 6 +++++- .../external/R3F_Realism/R3F_Weight/Weapons/Snipers.hpp | 4 ++++ Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf | 1 + .../MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf | 1 + .../MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf | 1 + .../MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf | 1 + .../MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf | 1 + 28 files changed, 40 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 6d41c20d4..746d597bc 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -38,7 +38,6 @@ DZE_ForceNameTagsInTrader = false; // Force name display when looking at player DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend) DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out. DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc. DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people. diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/ShotgunAmmo.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/ShotgunAmmo.hpp index e5d1d077d..182b4f8fc 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/ShotgunAmmo.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/ShotgunAmmo.hpp @@ -55,6 +55,10 @@ class 2Rnd_12Gauge_Buck { weight = 0.075; }; +class 350Rnd_BB_Magazine +{ + weight = 0.06; +}; class 8Rnd_12Gauge_Buck { weight = 0.3; diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/SniperAmmo.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/SniperAmmo.hpp index ab0768523..07502905d 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/SniperAmmo.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Magazines/SniperAmmo.hpp @@ -12,6 +12,10 @@ class 10Rnd_127x99_m107 { weight = 0.5; }; +class 3rnd_Anzio_20x102mm +{ + weight = 0.4; +}; class 5Rnd_762x51_M24 { weight = 0.2; diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Shotguns.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Shotguns.hpp index 925d4b60f..c370e670c 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Shotguns.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Shotguns.hpp @@ -71,7 +71,11 @@ class MR43 class MR43_DZ { weight = 3.5; -}; +}; +class RedRyder +{ + weight = 1; +}; class Saiga12K { weight = 3.5; diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Snipers.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Snipers.hpp index 39e273e8a..652e3815f 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Snipers.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Snipers.hpp @@ -32,6 +32,10 @@ class BAF_LRR_scoped { weight = 5.6; }; +class Anzio_20 +{ + weight = 14; +}; class m107_DZ { weight = 14; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index adc5243b4..5ed6124d0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index c9c2800c2..0b45028be 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 8d8d89165..02d7da0f3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index f183398ae..d4cffc336 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index d0eace681..9467d338e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index e2c715dc3..d2d1415d6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 884774021..b9bd5ee36 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 23e93569c..4b94ba823 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index c48606ff7..747d1108f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 99800bbad..ab1e9f877 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index f98023645..e05ed53ba 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 235c14cbe..52e2cb776 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index cf1f9a950..efc9fceab 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 8a6921562..d9d81080f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 2e49b24e7..b79204640 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 8c8630ec2..cb1b5ce33 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 0d39b0467..4ef0278ed 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 50f8231c2..68b616c9d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 37ef1c429..852e593a5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 6f084ed95..0cf846336 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 022bf06ed..524ae1a36 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 7192b8c5f..078dc4468 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 80620d6e4..e21d7e7cc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -56,6 +56,7 @@ DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status +DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_slowZombies = false; // Force zombies to always walk DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible