mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Do not require plot to build traps
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@@ -11,6 +11,7 @@ class BearTrap_DZ : TrapItems {
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initState = 0; // initial armed state
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initState = 0; // initial armed state
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singleUse = 0;
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singleUse = 0;
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn beartrap;";
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init = "['init', _this select 0] spawn beartrap;";
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@@ -122,6 +123,7 @@ class TrapBearTrapFlare : TrapItems {
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displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -172,6 +174,7 @@ class TrapBearTrapSmoke : TrapItems {
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displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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nounderground = 0;
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requireplot = 0;
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -226,6 +229,7 @@ class Trap_Cans : TrapItems {
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script = "tripcans"; // compiled script variable name (used by server side loop)
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script = "tripcans"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripcans;";
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init = "['init', _this select 0] spawn tripcans;";
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@@ -276,6 +280,7 @@ class TrapTripwireFlare : TrapItems {
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script = "tripflare"; // compiled script variable name (used by server side loop)
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script = "tripflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripflare;";
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init = "['init', _this select 0] spawn tripflare;";
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@@ -326,6 +331,7 @@ class TrapTripwireGrenade : TrapItems {
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script = "tripgrenade"; // compiled script variable name (used by server side loop)
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script = "tripgrenade"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripgrenade;";
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init = "['init', _this select 0] spawn tripgrenade;";
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@@ -376,6 +382,7 @@ class TrapTripwireSmoke : TrapItems {
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script = "tripsmoke"; // compiled script variable name (used by server side loop)
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script = "tripsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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singleUse = 0;
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singleUse = 0;
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requireplot = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn tripsmoke;";
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init = "['init', _this select 0] spawn tripsmoke;";
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