Update object revealing

This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
This commit is contained in:
A Man
2022-05-18 18:14:22 +02:00
parent f4d770c617
commit 0799e7e183
8 changed files with 21 additions and 17 deletions

View File

@@ -68,6 +68,8 @@ if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) the
_bag setDir _dir;
_bag setPosATL _pos;
["WeaponHolder",objNull] call fn_waitForObject;
local _holder = "WeaponHolder" createVehicle [0,0,0]; // any packed items go here
_holder setPosATL _pos;
@@ -80,8 +82,6 @@ if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) the
[_weapons, _magazines, _backpacks, _holder] call fn_addCargo; // pile everything onto the ground
player reveal _holder;
localize "str_success_tent_pack" call dayz_rollingMessages; // Your tent has been packed
} else {
localize "str_fail_tent_pack" call dayz_rollingMessages; // You cannot pack this tent, it is not yours