Add rubbish and bodies to dayz_code + localization

This commit is contained in:
AirwavesMan
2021-01-07 16:45:12 +01:00
parent 05933489fd
commit 068a0b81e0
3 changed files with 108 additions and 7 deletions

View File

@@ -0,0 +1,65 @@
class Rubbish1 : Strategic
{
scope = 2;
model = "\CA\misc\garbage_paleta";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish1_DZE : Rubbish1
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Rubbish2 : Strategic
{
scope = 2;
model = "\CA\misc\garbage_misc";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish2_DZE : Rubbish2
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Rubbish3 : Strategic
{
scope = 2;
model = "\CA\misc\ground_garbage_square5";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish4 : Strategic
{
scope = 2;
model = "\CA\misc\ground_garbage_square3";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish5 : Strategic
{
scope = 2;
model = "\CA\misc\junkpile";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish5_DZE : Rubbish5
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};