mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add rubbish and bodies to dayz_code + localization
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@@ -1,6 +1,8 @@
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class GraveDZE: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildings";
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displayName = "Grave DZE";
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class GraveDZE: Land_A_tent
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{
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scope = 2;
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vehicleClass = "DayZ Epoch Misc";
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displayName = $STR_EPOCH_BONES_GRAVE;
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destrType = "DestructNo";
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model = "\z\addons\dayz_epoch\models\skeleton.p3d";
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transportMaxMagazines = 80;
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@@ -11,13 +13,46 @@ class GraveDZE: Land_A_tent {
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class Mass_grave;
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class Mass_grave_DZ: Mass_grave
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{
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vehicleClass = "DayZ Epoch Buildings";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Mass_grave_DZE: Mass_grave
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class Mass_grave_DZE: Mass_grave_DZ
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{
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 200;
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transportMaxWeapons = 50;
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transportMaxBackpacks = 10;
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};
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class Wreck_Base;
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class Body1 : Wreck_Base
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{
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scope = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_DEAD_SOLDIER;
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model = "\dayz\objects\dead_soldier_0";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Body1_DZE : Body1
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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class Body2 : Wreck_Base
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{
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scope = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_DEAD_SOLDIER;
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model = "\dayz\objects\dead_soldier_1";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Body2_DZE : Body2
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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