Minor loot/crafting cleanup

removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
This commit is contained in:
icomrade
2016-09-12 12:55:47 -04:00
parent d98025c8d9
commit 06202e753f
9 changed files with 43 additions and 13 deletions

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@@ -4,9 +4,9 @@ Construction[] =
{Loot_MAGAZINE, 9, ItemPlank}, {Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables {Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 8, equip_nails}, {Loot_MAGAZINE, 8, equip_nails},
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, //{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet}, {Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever}, // {Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock}, {Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe}, {Loot_WEAPON, 1, ItemPickaxe},
@@ -26,7 +26,7 @@ Construction[] =
{Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose}, {Loot_MAGAZINE, 2, equip_hose},
// {Loot_MAGAZINE, 3, ItemScrews}, // {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket}, {Loot_MAGAZINE, 1, MortarBucket},

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@@ -20,7 +20,7 @@ Farm[] =
{Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails}, {Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string}, {Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever}, // {Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack}, {Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb}, {Loot_MAGAZINE, 1, ItemLightBulb},

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@@ -24,7 +24,7 @@ Industrial[] =
{Loot_MAGAZINE, 2, equip_hose}, {Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails}, {Loot_MAGAZINE, 6, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews}, // {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet}, {Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe},

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@@ -15,8 +15,8 @@ Residential[] =
{Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 5, ItemKnife},
// {Loot_WEAPON, 3, ItemShovel}, // {Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE????? // {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE????? // {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, Binocular}, {Loot_WEAPON, 1, Binocular},
//Backpacks //Backpacks

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@@ -2,7 +2,7 @@ ResidentialRuins[] =
{ {
{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables {Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables {Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted}, // {Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash}, {Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric} {Loot_GROUP, 3, AttachmentsGeneric}
}; };

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@@ -7,8 +7,8 @@ Supermarket[] =
{Loot_WEAPON, 5, ItemFlashlight}, {Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife}, {Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 2, ItemDIY_wood}, // {Loot_WEAPON, 2, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate}, // {Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 10, pistols},

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@@ -23,7 +23,7 @@ Generic[] =
{Loot_MAGAZINE, 1, equip_duct_tape}, {Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope}, {Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box}, {Loot_MAGAZINE, 1, equip_herb_box},
{Loot_MAGAZINE, 1, equip_pvc_box}, // {Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever}, {Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag}, {Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_nails}, {Loot_MAGAZINE, 1, equip_nails},

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@@ -44,16 +44,21 @@ class Category_678 {
buy[] = {6,"ItemSilverBar"}; buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"}; sell[] = {3,"ItemSilverBar"};
}; };
class equip_lever {
type = "trade_items";
buy[] = {6,"ItemSilverBar"};
sell[] = {3,"ItemSilverBar"};
};
class equip_nails { class equip_nails {
type = "trade_items"; type = "trade_items";
buy[] = {2,"ItemSilverBar"}; buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"}; sell[] = {1,"ItemSilverBar"};
}; };
class equip_scrapelectronics { /* class equip_scrapelectronics {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemGoldBar"}; buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"}; sell[] = {2,"ItemGoldBar"};
}; }; */
class equip_metal_sheet { class equip_metal_sheet {
type = "trade_items"; type = "trade_items";
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};

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@@ -90,4 +90,29 @@ class Category_541 {
buy[] = {1,"ItemSilverBar"}; buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"}; sell[] = {1,"ItemSilverBar"};
}; };
class equip_string {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_gauze {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_gauzepackaged {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_rag {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_herb_box {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
}; };