loot table for extra rare spawn of ItemFuelPump

Land_A_FuelStation_Build,Land_Ind_FuelStation_Build_EP1,Land_ibr_FuelStation_Build,Land_FuelStation_Build_PMC
This commit is contained in:
vbawol
2013-06-24 19:18:27 -05:00
parent de1b35760d
commit 05b9b5d06a

View File

@@ -704,6 +704,53 @@ class CfgBuildingLoot {
0.005
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.3;
lootPos[] = {};
itemType[] = {
{ "WeaponHolder_ItemGenerator","object" },
{"ItemFuelPump","magazine"},
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "WeaponHolder_PartGeneric","object" },
{ "WeaponHolder_PartWheel","object" },
{ "WeaponHolder_PartFueltank","object" },
{ "WeaponHolder_PartEngine","object" },
{ "WeaponHolder_PartGlass","object" },
{ "WeaponHolder_PartVRotor","object" },
{ "WeaponHolder_ItemJerrycan","object" },
{ "WeaponHolder_ItemHatchet","object" },
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.001,
0.001,
0.188,
0.29,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.075,
0.07,
0.06,
0.01,
0.04,
0.005
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
@@ -1137,8 +1184,8 @@ class HeliCrash_No50s: Default {
0.01,
0.01,
0.015,
0.01
0.003
0.01,
0.003,
0.002
};
};
@@ -1327,7 +1374,7 @@ class HeliCrash_No50s: Default {
lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}};
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
};
class Land_A_FuelStation_Build: Industrial {
class Land_A_FuelStation_Build: IndustrialFuel {
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}};
@@ -1677,13 +1724,13 @@ class HeliCrash_No50s: Default {
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
class Land_Ind_FuelStation_Build_EP1: Industrial
class Land_Ind_FuelStation_Build_EP1: IndustrialFuel
{
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
};
class Land_ibr_FuelStation_Build: Industrial
class Land_ibr_FuelStation_Build: IndustrialFuel
{
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
@@ -3124,7 +3171,7 @@ class HeliCrash_No50s: Default {
{
lootPos[] = {{5.05737,2.52881,-3.09486}};
};
class Land_FuelStation_Build_PMC : Residential
class Land_FuelStation_Build_PMC : IndustrialFuel
{
lootPos[] = {{-1.29761,-0.527832,-1.336},
{-1.51141,1.30359,-1.33611},