diff --git a/SQF/dayz_code/config.cpp b/SQF/dayz_code/config.cpp index b41182d25..eb63dc2e8 100644 --- a/SQF/dayz_code/config.cpp +++ b/SQF/dayz_code/config.cpp @@ -704,6 +704,53 @@ class CfgBuildingLoot { 0.005 }; }; + class IndustrialFuel: Default { + zombieChance = 0.4; + zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; + maxRoaming = 2; + lootChance = 0.3; + lootPos[] = {}; + itemType[] = { + { "WeaponHolder_ItemGenerator","object" }, + {"ItemFuelPump","magazine"}, + { "","generic" }, + { "","trash" }, + { "","military" }, + { "WeaponHolder_PartGeneric","object" }, + { "WeaponHolder_PartWheel","object" }, + { "WeaponHolder_PartFueltank","object" }, + { "WeaponHolder_PartEngine","object" }, + { "WeaponHolder_PartGlass","object" }, + { "WeaponHolder_PartVRotor","object" }, + { "WeaponHolder_ItemJerrycan","object" }, + { "WeaponHolder_ItemHatchet","object" }, + { "ItemKnife","military" }, + { "ItemToolbox","weapon" }, + { "ItemWire","magazine" }, + {"ItemTankTrap","magazine"}, + {"ItemKeyKit","weapon"} + }; + itemChance[] = { + 0.001, + 0.001, + 0.188, + 0.29, + 0.04, + 0.04, + 0.05, + 0.02, + 0.02, + 0.04, + 0.01, + 0.04, + 0.075, + 0.07, + 0.06, + 0.01, + 0.04, + 0.005 + }; + }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; @@ -1137,8 +1184,8 @@ class HeliCrash_No50s: Default { 0.01, 0.01, 0.015, - 0.01 - 0.003 + 0.01, + 0.003, 0.002 }; }; @@ -1327,7 +1374,7 @@ class HeliCrash_No50s: Default { lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}}; hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}}; }; - class Land_A_FuelStation_Build: Industrial { + class Land_A_FuelStation_Build: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}}; @@ -1677,13 +1724,13 @@ class HeliCrash_No50s: Default { class Land_MBG_ApartmentsTwo_P: HouseRoaming{}; class Land_MBG_ApartmentsTwo_G: HouseRoaming{}; class Land_MBG_ApartmentsTwo_B: HouseRoaming{}; - class Land_Ind_FuelStation_Build_EP1: Industrial + class Land_Ind_FuelStation_Build_EP1: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}}; }; - class Land_ibr_FuelStation_Build: Industrial + class Land_ibr_FuelStation_Build: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; @@ -3124,7 +3171,7 @@ class HeliCrash_No50s: Default { { lootPos[] = {{5.05737,2.52881,-3.09486}}; }; - class Land_FuelStation_Build_PMC : Residential + class Land_FuelStation_Build_PMC : IndustrialFuel { lootPos[] = {{-1.29761,-0.527832,-1.336}, {-1.51141,1.30359,-1.33611},