mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
loot table for extra rare spawn of ItemFuelPump
Land_A_FuelStation_Build,Land_Ind_FuelStation_Build_EP1,Land_ibr_FuelStation_Build,Land_FuelStation_Build_PMC
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@@ -704,6 +704,53 @@ class CfgBuildingLoot {
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0.005
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};
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};
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class IndustrialFuel: Default {
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zombieChance = 0.4;
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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maxRoaming = 2;
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lootChance = 0.3;
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lootPos[] = {};
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itemType[] = {
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{ "WeaponHolder_ItemGenerator","object" },
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{"ItemFuelPump","magazine"},
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{ "","generic" },
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{ "","trash" },
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{ "","military" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "WeaponHolder_ItemJerrycan","object" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "ItemKnife","military" },
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{ "ItemToolbox","weapon" },
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{ "ItemWire","magazine" },
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{"ItemTankTrap","magazine"},
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.001,
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0.001,
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0.188,
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0.29,
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0.04,
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0.04,
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0.05,
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0.02,
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0.02,
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0.04,
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0.01,
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0.04,
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0.075,
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0.07,
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0.06,
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0.01,
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0.04,
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0.005
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};
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};
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class Farm: Default {
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zombieChance = 0.3;
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maxRoaming = 3;
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@@ -1137,8 +1184,8 @@ class HeliCrash_No50s: Default {
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0.01,
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0.01,
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0.015,
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0.01
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0.003
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0.01,
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0.003,
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0.002
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};
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};
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@@ -1327,7 +1374,7 @@ class HeliCrash_No50s: Default {
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lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}};
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hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
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};
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class Land_A_FuelStation_Build: Industrial {
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class Land_A_FuelStation_Build: IndustrialFuel {
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}};
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@@ -1677,13 +1724,13 @@ class HeliCrash_No50s: Default {
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class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
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class Land_Ind_FuelStation_Build_EP1: Industrial
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class Land_Ind_FuelStation_Build_EP1: IndustrialFuel
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{
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
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};
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class Land_ibr_FuelStation_Build: Industrial
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class Land_ibr_FuelStation_Build: IndustrialFuel
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{
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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@@ -3124,7 +3171,7 @@ class HeliCrash_No50s: Default {
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{
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lootPos[] = {{5.05737,2.52881,-3.09486}};
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};
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class Land_FuelStation_Build_PMC : Residential
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class Land_FuelStation_Build_PMC : IndustrialFuel
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{
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lootPos[] = {{-1.29761,-0.527832,-1.336},
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{-1.51141,1.30359,-1.33611},
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