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Change R3F overburden to force slow move
Better solution than knock out or break legs. See issue #1145
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@@ -42,7 +42,7 @@
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[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
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[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
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[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
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[CHANGED] When R3Fweight is enabled overburdened players now get their legs broken instead of being knocked out. The scream was also removed. #1145 @ebaydayz
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[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
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[FIXED] Zombies now target and attack players correctly with 1.8.7 code
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[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
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