Change R3F overburden to force slow move

Better solution than knock out or break legs. See issue #1145
This commit is contained in:
ebaydayz
2016-04-24 18:18:39 -04:00
parent 9624979785
commit 0511dcdb42
4 changed files with 27 additions and 14 deletions

View File

@@ -42,7 +42,7 @@
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
[CHANGED] When R3Fweight is enabled overburdened players now get their legs broken instead of being knocked out. The scream was also removed. #1145 @ebaydayz
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
[FIXED] Zombies now target and attack players correctly with 1.8.7 code
[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz