mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -10,14 +10,15 @@
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[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor.
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[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
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[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance.
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again.
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[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
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[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
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[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. See configVariables.sqf to enable. #1816
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[CHANGED] Flies are now disabled by default due to negative FPS impact. See init.sqf to enable. #1816
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@@ -14,7 +14,6 @@ sched_antiTP = {
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private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime",
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"_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"];
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_antihack = _this select 0;
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_lastpos = _this select 1;
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_lastheight = _this select 2;
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_lasttime = _this select 3;
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@@ -63,6 +62,6 @@ sched_antiTP = {
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};
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};
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[_antihack, _lastpos, _lastheight, _lasttime, _lastVehicle, _debug]
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["", _lastpos, _lastheight, _lasttime, _lastVehicle, _debug]
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};
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