Update change log

Removed unused variable from c641bc2
This commit is contained in:
ebaydayz
2017-01-25 16:10:42 -05:00
parent c641bc20a8
commit 04986190d9
2 changed files with 6 additions and 6 deletions

View File

@@ -10,14 +10,15 @@
[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor.
[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance.
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again.
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. See configVariables.sqf to enable. #1816
[CHANGED] Flies are now disabled by default due to negative FPS impact. See init.sqf to enable. #1816

View File

@@ -14,7 +14,6 @@ sched_antiTP = {
private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime",
"_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"];
_antihack = _this select 0;
_lastpos = _this select 1;
_lastheight = _this select 2;
_lasttime = _this select 3;
@@ -63,6 +62,6 @@ sched_antiTP = {
};
};
[_antihack, _lastpos, _lastheight, _lasttime, _lastVehicle, _debug]
["", _lastpos, _lastheight, _lasttime, _lastVehicle, _debug]
};