From 04986190d9fa89b717fe0d190f9c91928847ba29 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Wed, 25 Jan 2017 16:10:42 -0500 Subject: [PATCH] Update change log Removed unused variable from c641bc2 --- CHANGE LOG 1.0.6.1.txt | 9 +++++---- SQF/dayz_code/system/scheduler/sched_antiTeleport.sqf | 3 +-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index 77081656f..4afa833eb 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -10,14 +10,15 @@ [NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade [CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade -[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper -[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. +[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816 +[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816 [CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText. [CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel [CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey [CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray -[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance. -[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. +[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816 +[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816 +[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816 [CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. See configVariables.sqf to enable. #1816 [CHANGED] Flies are now disabled by default due to negative FPS impact. See init.sqf to enable. #1816 diff --git a/SQF/dayz_code/system/scheduler/sched_antiTeleport.sqf b/SQF/dayz_code/system/scheduler/sched_antiTeleport.sqf index fbedf1680..b892a3d31 100644 --- a/SQF/dayz_code/system/scheduler/sched_antiTeleport.sqf +++ b/SQF/dayz_code/system/scheduler/sched_antiTeleport.sqf @@ -14,7 +14,6 @@ sched_antiTP = { private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime", "_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"]; - _antihack = _this select 0; _lastpos = _this select 1; _lastheight = _this select 2; _lasttime = _this select 3; @@ -63,6 +62,6 @@ sched_antiTP = { }; }; - [_antihack, _lastpos, _lastheight, _lasttime, _lastVehicle, _debug] + ["", _lastpos, _lastheight, _lasttime, _lastVehicle, _debug] }; \ No newline at end of file