mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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More cfgVehicles cleanup
This commit is contained in:
@@ -77,4 +77,867 @@ class SUV_DZ: SUV_Base_EP1 {
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visual = "glass4";
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};
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};
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};
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};
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class SUV_TK_CIV_EP1: SUV_Base_EP1 {
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scope = public;
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crew = "";
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typicalCargo[] = {};
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rarityUrban = 0.8;
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faction = "BIS_TK_CIV";
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side = 3;
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class Upgrades {
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ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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// Camo
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class SUV_Camo: SUV_TK_CIV_EP1 {
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displayName = "SUV Camo";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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// SUV RECOLORS
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class SUV_Blue: SUV_TK_CIV_EP1 {
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displayName = "SUV Blue";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Green: SUV_TK_CIV_EP1 {
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displayName = "SUV Green";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Yellow: SUV_TK_CIV_EP1 {
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displayName = "SUV Yellow";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Red: SUV_TK_CIV_EP1 {
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displayName = "SUV Red";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_White: SUV_TK_CIV_EP1 {
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displayName = "SUV White";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Pink: SUV_TK_CIV_EP1 {
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displayName = "SUV Pink";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Charcoal: SUV_TK_CIV_EP1 {
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displayName = "SUV Charcoal";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Orange: SUV_TK_CIV_EP1 {
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displayName = "SUV Orange";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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class SUV_Silver: SUV_TK_CIV_EP1 {
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displayName = "SUV Silver";
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
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class Upgrades {
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ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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};
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// Performance 1
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class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1 {
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maxSpeed = 250; // max engine limit 125-130
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brakeDistance = 14; // 19
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terrainCoef = 1.5;
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class Upgrades {
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ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Camo_DZE1: SUV_Camo {
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maxSpeed = 250; // max engine limit 125-130
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brakeDistance = 14; // 19
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terrainCoef = 1.5;
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class Upgrades {
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ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Blue_DZE1: SUV_Blue {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Green_DZE1: SUV_Green {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Yellow_DZE1: SUV_Yellow {
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maxSpeed = 250; // max engine limit 125-130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Red_DZE1: SUV_Red {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_White_DZE1: SUV_White {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Pink_DZE1: SUV_Pink {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Charcoal_DZE1: SUV_Charcoal {
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maxSpeed = 250; // max engine limit 125-130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Orange_DZE1: SUV_Orange {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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class SUV_Silver_DZE1: SUV_Silver {
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maxSpeed = 250; // suv base 130
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terrainCoef = 1.5;
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brakeDistance = 14; // 19
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class Upgrades {
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ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
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};
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};
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// Armor 2
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class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 2;
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};
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class HitGlass2: HitGlass2 {
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armor = 2;
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};
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class HitGlass3: HitGlass3 {
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armor = 2;
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};
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class HitGlass4: HitGlass4 {
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armor = 2;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SUV_Camo_DZE2: SUV_Camo_DZE1 {
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 2;
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};
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class HitGlass2: HitGlass2 {
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armor = 2;
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};
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class HitGlass3: HitGlass3 {
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armor = 2;
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};
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class HitGlass4: HitGlass4 {
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armor = 2;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SUV_Blue_DZE2: SUV_Blue_DZE1 {
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 2;
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};
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class HitGlass2: HitGlass2 {
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armor = 2;
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};
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class HitGlass3: HitGlass3 {
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armor = 2;
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};
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class HitGlass4: HitGlass4 {
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armor = 2;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SUV_Green_DZE2: SUV_Green_DZE1 {
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 2;
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};
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class HitGlass2: HitGlass2 {
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armor = 2;
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};
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class HitGlass3: HitGlass3 {
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armor = 2;
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};
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class HitGlass4: HitGlass4 {
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armor = 2;
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};
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};
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class Upgrades {
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ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
|
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel {
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||||
armor = 0.28;
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||||
material = -1;
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name = "palivo";
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visual = "";
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||||
passThrough = 1;
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};
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class HitEngine {
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 2;
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};
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class HitGlass2: HitGlass2 {
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armor = 2;
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};
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class HitGlass3: HitGlass3 {
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armor = 2;
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};
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class HitGlass4: HitGlass4 {
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armor = 2;
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||||
};
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||||
};
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class Upgrades {
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||||
ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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||||
};
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||||
};
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class SUV_Red_DZE2: SUV_Red_DZE1 {
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||||
armor = 60; // car 20, SUV 25
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||||
damageResistance = 0.02099;
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class HitPoints: HitPoints {
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||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
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||||
};
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||||
class HitLBWheel: HitLBWheel {
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||||
armor = 0.3;
|
||||
};
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class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
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||||
class HitRBWheel: HitRBWheel {
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||||
armor = 0.3;
|
||||
};
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class HitFuel {
|
||||
armor = 0.28;
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||||
material = -1;
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||||
name = "palivo";
|
||||
visual = "";
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||||
passThrough = 1;
|
||||
};
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||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
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||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
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||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
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||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
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class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE2: SUV_White_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 2;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 2;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Cargo 3
|
||||
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE3: SUV_Camo_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE3: SUV_Blue_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE3: SUV_Green_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE3: SUV_Yellow_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE3: SUV_Red_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE3: SUV_White_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE3: SUV_Pink_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE3: SUV_Orange_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE3: SUV_Silver_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Camo_DZE4: SUV_Camo_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Blue_DZE4: SUV_Blue_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Green_DZE4: SUV_Green_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Yellow_DZE4: SUV_Yellow_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Red_DZE4: SUV_Red_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_White_DZE4: SUV_White_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Pink_DZE4: SUV_Pink_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Orange_DZE4: SUV_Orange_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
class SUV_Silver_DZE4: SUV_Silver_DZE3 {
|
||||
fuelCapacity = 250; // suv base 130
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user