mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add new items to config traders
Duplicate categories are now marked instead of being listed multiple times. This makes the configs far easier to maintain. Admins can still expand each individual category for further customization.
This commit is contained in:
@@ -2,13 +2,13 @@
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serverTraders = ["Functionary1","RU_Profiteer3","Profiteer1","RU_Sportswoman5","TK_CIV_Takistani05_EP1","Dr_Annie_Baker_EP1","Woodlander2","TK_CIV_Takistani03_EP1","TK_CIV_Takistani06_EP1","TK_CIV_Takistani04_EP1","TK_CIV_Woman03_EP1","TK_CIV_Woman02_EP1","RU_Profiteer2","TK_CIV_Takistani02_EP1","RU_Damsel4","RU_Woodlander3","RU_Citizen4","RU_Pilot","TK_GUE_Soldier_Sniper_EP1","Soldier_MG_PKM_PMC"];
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// Hero Traders
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menu_Functionary1 = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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// Weapons - Khush
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menu_RU_Profiteer3 = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"friendly"
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];
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@@ -26,7 +26,7 @@ menu_RU_Sportswoman5 = [
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];
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// Parts Trader - Khush
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menu_TK_CIV_Takistani05_EP1 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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@@ -44,13 +44,13 @@ menu_Woodlander2 = [
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];
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// Car Parts - Nur
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menu_TK_CIV_Takistani03_EP1 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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// Weapons Trader - Nur
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menu_TK_CIV_Takistani06_EP1 = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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@@ -81,13 +81,13 @@ menu_RU_Profiteer2 = [
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];
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// Black Market Vendor - South Airport
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menu_Soldier_MG_PKM_PMC = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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// Car Parts - Garm
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menu_TK_CIV_Takistani02_EP1 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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@@ -117,7 +117,7 @@ menu_RU_Pilot = [
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];
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// Apu Nahasapeemapetilon Bandit Trader
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menu_TK_GUE_Soldier_Sniper_EP1 = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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@@ -183,7 +183,7 @@ class Mission
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};
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class Markers
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{
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items=17;
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items=18;
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class Item0
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{
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position[]={7839,0,8414};
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@@ -315,7 +315,7 @@ class Mission
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};
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class Sensors
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{
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items=5;
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items=6;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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@@ -2,7 +2,7 @@
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serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"];
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// Hero Vendor
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menu_RU_Functionary1 = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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@@ -14,7 +14,7 @@ menu_RU_Citizen3 = [
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];
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// Weapons Friendly
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menu_Rocker4 = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"friendly"
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];
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@@ -32,7 +32,7 @@ menu_Rita_Ensler_EP1 = [
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];
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// Weapons neutral
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menu_CIV_EuroMan01_EP1 = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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@@ -44,13 +44,13 @@ menu_CIV_EuroMan02_EP1 = [
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];
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// Neutral Building/Parts
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menu_TK_GUE_Soldier_5_EP1 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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// Bandit Trader
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menu_GUE_Soldier_MG = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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@@ -68,7 +68,7 @@ menu_Worker3 = [
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];
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// Friendly Building/Parts
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menu_Woodlander1 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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@@ -116,7 +116,7 @@ menu_RU_Villager3 = [
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];
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// Weapons neutral 2
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menu_TK_CIV_Takistani04_EP1 = [
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[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"neutral"
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];
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@@ -134,7 +134,7 @@ menu_RU_Profiteer4 = [
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];
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// Neutral Building/Parts
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menu_Woodlander3 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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@@ -158,7 +158,7 @@ menu_HouseWife1 = [
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];
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// Black market
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menu_GUE_Woodlander2 = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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@@ -9,13 +9,13 @@ menu_Worker2 = [
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];
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// Bandit Trader - Kirabo
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menu_GUE_Soldier_MG = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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// Black Market Vendor - Aeroporto Tasmera
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menu_Soldier_GL_M16A2_PMC = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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@@ -33,7 +33,7 @@ menu_HouseWife1 = [
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];
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// Hero Vendor - Kingala
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menu_US_Delta_Force_Assault_EP1 = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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@@ -59,7 +59,7 @@ menu_RU_Citizen3 = [
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];
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// Building/Parts 1
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menu_Woodlander1 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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@@ -83,7 +83,7 @@ menu_Profiteer4 = [
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];
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// Weapons 1
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menu_Rocker4 = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"friendly"
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];
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@@ -97,7 +97,7 @@ menu_CIV_EuroMan02_EP1 = [
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];
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// Building/Parts 2
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menu_Woodlander3 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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@@ -121,7 +121,7 @@ menu_Worker3 = [
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];
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// Weapons 2
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menu_CIV_EuroMan01_EP1 = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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@@ -135,7 +135,7 @@ menu_Pilot_EP1 = [
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];
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// Building/Parts 3
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menu_TK_GUE_Soldier_5_EP1 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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@@ -159,7 +159,7 @@ menu_UN_CDF_Soldier_Pilot_EP1 = [
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];
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// Weapons 3
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menu_TK_CIV_Takistani04_EP1 = [
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[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"neutral"
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];
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@@ -39,13 +39,13 @@ serverTraders = [
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//COMBINATION VENDOR
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menu_Soldier_Sniper_PMC = [
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[["Ammunition",478],["Military Armed",562],["Helicopter Armed",512],["Trucks Armed",479],["Weapons",477]],
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[["Attachments",693],["Ammunition",478],["Military Armed",562],["Helicopter Armed",512],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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//SUPPLIES
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menu_GUE_Woodlander3 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"hero"
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];
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@@ -68,13 +68,13 @@ menu_RU_Damsel5 = [
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//COMBINATION VENDOR
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menu_GUE_Woodlander1 = [
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[["Ammunition",577],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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//SUPPLIES
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menu_RU_Worker1 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
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[],
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"hostile"
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];
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@@ -103,13 +103,13 @@ menu_Doctor = [
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];
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//SUPPLIES
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menu_RU_Worker4 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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//WEAPONS
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menu_Soldier_Sniper_KSVK_PMC = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"neutral"
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];
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@@ -168,7 +168,7 @@ menu_UN_CDF_Soldier_Pilot_EP1 = [
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//WEAPONS
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menu_GUE_Commander = [
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[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
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[],
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"friendly"
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];
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@@ -2,7 +2,7 @@
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serverTraders = ["GUE_Villager4","RU_Farmwife4","RU_Farmwife3","Dr_Hladik_EP1","CIV_Contractor2_BAF","Soldier_Sniper_PMC","GUE_Soldier_Pilot","GUE_Soldier_2","GUE_Soldier_1","GUE_Soldier_CO","GUE_Woodlander2","GUE_Soldier_Crew","Woodlander2","UN_CDF_Soldier_MG_EP1","UN_CDF_Soldier_EP1","Tanny_PMC","UN_CDF_Soldier_Pilot_EP1"];
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// Bastions Parts Supplies
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menu_GUE_Villager4 = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
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[],
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"friendly"
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];
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@@ -32,7 +32,7 @@ menu_CIV_Contractor2_BAF = [
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];
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// High End Weapons
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menu_Soldier_Sniper_PMC = [
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[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
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[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
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[],
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"friendly"
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];
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@@ -44,7 +44,7 @@ menu_GUE_Soldier_Pilot = [
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];
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// Rhven's Weapons
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menu_GUE_Soldier_2 = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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@@ -56,7 +56,7 @@ menu_GUE_Soldier_1 = [
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];
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// Bandit Trader
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menu_GUE_Soldier_CO = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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@@ -74,7 +74,7 @@ menu_GUE_Soldier_Crew = [
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];
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// Staven's Repair Shop
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menu_Woodlander2 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -92,7 +92,7 @@ menu_UN_CDF_Soldier_EP1 = [
|
||||
];
|
||||
// Tanner's Hero Supplies
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Commander","GUE_Woodlander1","GUE_Woodlander3","GUE_Soldier_Sab","GUE_Soldier_Pilot","GUE_Soldier_2","Soldier_PMC","Citizen2_EP1","Rita_Ensler_EP1","RU_Farmwife1","US_Soldier_Medic_EP1","USMC_Soldier_TL","USMC_SoldierS_Engineer","UN_CDF_Soldier_AAT_EP1","ValentinaVictim","UN_CDF_Soldier_MG_EP1","GUE_Soldier_1","FR_Corpsman","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager1","Reynolds_PMC"];
|
||||
// Hero Vendor P
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_BAF_Soldier_AMG_W = [
|
||||
];
|
||||
// Weapons Neutral P
|
||||
menu_BAF_Soldier_AAA_DDPM = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_Damsel5 = [
|
||||
];
|
||||
// Weapons neutral 1P
|
||||
menu_GUE_Commander = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_GUE_Woodlander1 = [
|
||||
];
|
||||
// Neutral Building/Parts P
|
||||
menu_GUE_Woodlander3 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader P
|
||||
menu_GUE_Soldier_Sab = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_GUE_Soldier_2 = [
|
||||
];
|
||||
// Black Market Vendor 1P
|
||||
menu_Soldier_PMC = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Neutral Building/Parts 1P
|
||||
menu_Citizen2_EP1 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -98,7 +98,7 @@ menu_US_Soldier_Medic_EP1 = [
|
||||
];
|
||||
// Weapons Neutral 2P
|
||||
menu_USMC_Soldier_TL = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -140,7 +140,7 @@ menu_FR_Corpsman = [
|
||||
];
|
||||
// Neutral Building/Parts 3P
|
||||
menu_GUE_Soldier_AR = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -164,7 +164,7 @@ menu_RU_Villager1 = [
|
||||
];
|
||||
// Neutral Building/Parts 4p
|
||||
menu_Reynolds_PMC = [
|
||||
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
|
||||
[["Building Supplies",678],["Tools",679],["Vehicle Parts",677]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -183,7 +183,7 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=17;
|
||||
items=18;
|
||||
class Item0
|
||||
{
|
||||
position[]={7839,0,8414};
|
||||
@@ -315,7 +315,7 @@ class Mission
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=3;
|
||||
items=6;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","Drake","BAF_Soldier_AAR_DDPM","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","UN_CDF_Soldier_Crew_EP1","GUE_Soldier_1","Soldier_Sniper_PMC","UN_CDF_Soldier_Pilot_EP1","GUE_Soldier_3","BAF_Soldier_EN_MTP","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Herrera_Light","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","RU_Damsel4","FR_Sykes","GUE_Villager4","TK_GUE_Warlord_EP1","GUE_Commander","GUE_Soldier_2","TK_GUE_Soldier_5_EP1","CIV_EuroWoman02_EP1","Dr_Annie_Baker_EP1","GUE_Soldier_Crew","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_Drake = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_BAF_Soldier_AAR_DDPM = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_US_Delta_Force_Medic_EP1 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_Soldier_MG_PMC = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_UN_CDF_Soldier_Crew_EP1 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_GUE_Soldier_1 = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_UN_CDF_Soldier_Pilot_EP1 = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_GUE_Soldier_3 = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_BAF_Soldier_EN_MTP = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -98,7 +98,7 @@ menu_Herrera_Light = [
|
||||
];
|
||||
// Weapons friendly 2
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -134,7 +134,7 @@ menu_GUE_Villager4 = [
|
||||
];
|
||||
// Weapons neutral 2
|
||||
menu_TK_GUE_Warlord_EP1 = [
|
||||
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -152,7 +152,7 @@ menu_GUE_Soldier_2 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_TK_GUE_Soldier_5_EP1 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -182,13 +182,13 @@ menu_Citizen3_EP1 = [
|
||||
];
|
||||
// Friendly Building/parts 2
|
||||
menu_ibr_lingorman6 = [
|
||||
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
|
||||
[["Building Supplies",678],["Tools",679],["Vehicle Parts",677]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Friendly Building/Parts 3
|
||||
menu_ibr_lingorman6s = [
|
||||
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
|
||||
[["Building Supplies",680],["Tools",681],["Vehicle Parts",682]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","Soldier_GL_M16A2_PMC","Soldier_MG_PKM_PMC","CIV_Contractor2_BAF","RU_Farmwife4","GUE_Soldier_CO","GUE_Soldier_AR","GUE_Woodlander2","GUE_Soldier_Crew","GUE_Soldier_Pilot","GUE_Soldier_GL","Soldier_TL_PMC","GUE_Villager4","UN_CDF_Soldier_Pilot_EP1","Damsel5","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_3","Farmwife4","GUE_Soldier_1","GUE_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","GUE_Woodlander2","Dr_Hladik_EP1","Doctor","HouseWife1","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_Soldier_GL_M16A2_PMC = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_RU_Farmwife4 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_GUE_Soldier_CO = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_GUE_Soldier_AR = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_GUE_Woodlander2 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_GUE_Soldier_Crew = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_GUE_Soldier_GL = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Soldier_TL_PMC = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_GUE_Villager4 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -98,7 +98,7 @@ menu_Dr_Annie_Baker_EP1 = [
|
||||
];
|
||||
// Weapons friendly 2
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -134,7 +134,7 @@ menu_GUE_Villager3 = [
|
||||
];
|
||||
// Weapons neutral 2
|
||||
menu_TK_CIV_Takistani04_EP1 = [
|
||||
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -152,7 +152,7 @@ menu_RU_Profiteer4 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_GUE_Woodlander2 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -182,13 +182,13 @@ menu_Citizen3_EP1 = [
|
||||
];
|
||||
// Friendly Building/parts 2
|
||||
menu_ibr_lingorman6 = [
|
||||
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
|
||||
[["Building Supplies",678],["Tools",679],["Vehicle Parts",677]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Friendly Building/Parts 3
|
||||
menu_ibr_lingorman6s = [
|
||||
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
|
||||
[["Building Supplies",680],["Tools",681],["Vehicle Parts",682]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -16,7 +16,7 @@ menu_BAF_Soldier_AAR_MTP = [
|
||||
|
||||
// Weapons Neutral1
|
||||
menu_BAF_Soldier_AAT_W = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -37,7 +37,7 @@ menu_RU_Damsel1 = [
|
||||
|
||||
// Weapons neutral
|
||||
menu_GUE_Soldier_MG = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -51,14 +51,14 @@ menu_GUE_Soldier_1 = [
|
||||
|
||||
// Neutral Building/Parts
|
||||
menu_GUE_Villager3 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Bandit Trader
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -79,14 +79,14 @@ menu_GUE_Woodlander2 = [
|
||||
|
||||
// Black Market Vendor
|
||||
menu_GUE_Soldier_Scout = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
// Friendly Building/Parts
|
||||
menu_GUE_Commander = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -107,7 +107,7 @@ menu_Dr_Hladik_EP1 = [
|
||||
|
||||
// Weapons friendly 2
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -135,7 +135,7 @@ menu_UN_CDF_Soldier_Crew_EP1 = [
|
||||
|
||||
// Neutral Building/Parts
|
||||
menu_Woodlander3 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","Ins_Lopotev","RUS_Soldier_TL","CIV_Contractor1_BAF","RU_Farmwife4","Ins_Soldier_Sapper","Ins_Soldier_Medic","Ins_Woodlander3","TK_Soldier_Spotter_EP1","MVD_Soldier_TL","Ins_Worker2","GUE_Soldier_GL","Ins_Woodlander2","RU_Damsel4","Dr_Hladik_EP1","Soldier_TL_PMC","Soldier_GL_M16A2_PMC","Ins_Villager3","Dr_Annie_Baker_EP1","Ins_Woodlander1"];
|
||||
// Hero Vendor C
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_Ins_Lopotev = [
|
||||
];
|
||||
// Weapons Friendly C
|
||||
menu_RUS_Soldier_TL = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_RU_Farmwife4 = [
|
||||
];
|
||||
// Weapons neutral C
|
||||
menu_Ins_Soldier_Sapper = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_Ins_Soldier_Medic = [
|
||||
];
|
||||
// Neutral Building/Parts C
|
||||
menu_Ins_Woodlander3 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader C
|
||||
menu_TK_Soldier_Spotter_EP1 = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_Ins_Worker2 = [
|
||||
];
|
||||
// Black Market Vendor C
|
||||
menu_GUE_Soldier_GL = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts C
|
||||
menu_Ins_Woodlander2 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","Soldier_GL_PMC"];
|
||||
// Hero Vendor
|
||||
menu_RU_Functionary1 = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_RU_Citizen3 = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_Rocker4 = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_Rita_Ensler_EP1 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_CIV_EuroMan01_EP1 = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_CIV_EuroMan02_EP1 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_TK_GUE_Soldier_5_EP1 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_GUE_Soldier_MG = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_Worker3 = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Soldier_GL_M16A2_PMC = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_Woodlander1 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -122,7 +122,7 @@ menu_RU_Villager3 = [
|
||||
];
|
||||
// Weapons neutral 2
|
||||
menu_TK_CIV_Takistani04_EP1 = [
|
||||
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -140,7 +140,7 @@ menu_RU_Profiteer4 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_Woodlander3 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -164,7 +164,7 @@ menu_HouseWife1 = [
|
||||
];
|
||||
// Black Market Vendor 1P
|
||||
menu_Soldier_GL_PMC = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_Graves = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_US_Delta_Force_AR_EP1 = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_Damsel3 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_GUE_Worker2 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_GUE_Woodlander2 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_RUS_Soldier2 = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_GUE_Woodlander3 = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Soldier_GL_PMC = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_GUE_Villager3 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -116,7 +116,7 @@ menu_TK_Special_Forces_EP1 = [
|
||||
];
|
||||
// Weapons neutral 2
|
||||
menu_Ins_Soldier_AR = [
|
||||
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -134,7 +134,7 @@ menu_Ins_Worker2 = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_Ins_Woodlander3 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","FR_Cooper","RU_Profiteer1","Damsel4","TK_Commander_EP1","Ins_Soldier_AR","RU_Villager1","MVD_Soldier_Marksman","RU_Soldier_Pilot","CIV_EuroMan01_EP1","Ins_Soldier_GL","Rocker2","Profiteer1","RU_Damsel5","TK_Soldier_Crew_EP1","TK_Soldier_AMG_EP1","Soldier_MG_PMC","RU_Damsel2","GUE_Soldier_MG","TK_Special_Forces_EP1","Ins_Worker2","Citizen2_EP1","pook_Doc_Bell47","RU_Doctor","Dr_Hladik_EP1"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_US_Delta_Force_AR_EP1 = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_FR_Cooper = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_Damsel4 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_TK_Commander_EP1 = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_Ins_Soldier_AR = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_RU_Villager1 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_MVD_Soldier_Marksman = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_CIV_EuroMan01_EP1 = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Ins_Soldier_GL = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_Rocker2 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -98,7 +98,7 @@ menu_Dr_Hladic_EP1 = [
|
||||
];
|
||||
// Neutral Weapons 2
|
||||
menu_TK_Soldier_Crew_EP1 = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -140,7 +140,7 @@ menu_Ins_Worker2 = [
|
||||
];
|
||||
// Neutral Building/Parts 2
|
||||
menu_Citizen2_EP1 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","FR_Cooper","RU_Profiteer1","Damsel4","TK_Commander_EP1","Ins_Soldier_AR","RU_Villager1","MVD_Soldier_Marksman","RU_Soldier_Pilot","CIV_EuroMan01_EP1","Ins_Soldier_GL","Rocker2","Profiteer1","RU_Damsel5","TK_Soldier_Crew_EP1","TK_Soldier_AMG_EP1","Soldier_MG_PMC","RU_Damsel2","GUE_Soldier_MG","TK_Special_Forces_EP1","Ins_Worker2","Citizen2_EP1","pook_Doc_Bell47","RU_Doctor","Dr_Hladik_EP1"];
|
||||
// Hero Vendor
|
||||
menu_Tanny_PMC = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
@@ -14,7 +14,7 @@ menu_US_Delta_Force_AR_EP1 = [
|
||||
];
|
||||
// Weapons Friendly
|
||||
menu_FR_Cooper = [
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[["Attachments",693],["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -32,7 +32,7 @@ menu_Damsel4 = [
|
||||
];
|
||||
// Weapons neutral
|
||||
menu_TK_Commander_EP1 = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -44,13 +44,13 @@ menu_Ins_Soldier_AR = [
|
||||
];
|
||||
// Neutral Building/Parts
|
||||
menu_RU_Villager1 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_MVD_Soldier_Marksman = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
@@ -68,13 +68,13 @@ menu_CIV_EuroMan01_EP1 = [
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Ins_Soldier_GL = [
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[["Attachments",693],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_Rocker2 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -98,7 +98,7 @@ menu_Dr_Hladic_EP1 = [
|
||||
];
|
||||
// Neutral Weapons 2
|
||||
menu_TK_Soldier_Crew_EP1 = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -140,7 +140,7 @@ menu_Ins_Worker2 = [
|
||||
];
|
||||
// Neutral Building/Parts 2
|
||||
menu_Citizen2_EP1 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
|
||||
@@ -21,13 +21,13 @@ menu_TK_CIV_Takistani03_EP1 = [
|
||||
];
|
||||
// Hassan's Weapons
|
||||
menu_TK_CIV_Takistani02_EP1 = [
|
||||
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[["Attachments",693],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Dan's Parts
|
||||
menu_CIV_EuroMan01_EP1 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -57,19 +57,19 @@ menu_Worker1 = [
|
||||
];
|
||||
// Joe's Weapons
|
||||
menu_Tanny_PMC = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Steven's Hero Shop
|
||||
menu_Profiteer4 = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_TK_CIV_Takistani04_EP1 = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
|
||||
@@ -3,7 +3,7 @@ serverTraders = ["RU_Worker1","Dr_Annie_Baker_EP1","CIV_EuroWoman01_EP1","ibr_li
|
||||
// START PER TRADER CONFIG
|
||||
// Whiskey's Parts Shop
|
||||
menu_RU_Worker1 = [
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -27,7 +27,7 @@ menu_ibr_lingorman2s = [
|
||||
];
|
||||
// Axle's Repair Shop
|
||||
menu_Worker2 = [
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[["Building Supplies",530],["Tools",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -69,7 +69,7 @@ menu_Citizen2_EP1 = [
|
||||
];
|
||||
// Lyle's Parts
|
||||
menu_Worker1 = [
|
||||
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
|
||||
[["Building Supplies",662],["Tools",663],["Vehicle Parts",664]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -93,7 +93,7 @@ menu_CIV_EuroMan02_EP1 = [
|
||||
];
|
||||
// Joe's Weapons
|
||||
menu_CIV_EuroMan01_EP1 = [
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[["Attachments",693],["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -123,7 +123,7 @@ menu_Worker4 = [
|
||||
];
|
||||
// Chucks Weapons
|
||||
menu_ibr_lingorman7 = [
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[["Attachments",693],["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -177,12 +177,12 @@ menu_RU_Doctor = [
|
||||
];
|
||||
// Bandit Trader
|
||||
menu_TK_CIV_Takistani04_EP1 = [
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[["Attachments",693],["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"hostile"
|
||||
];
|
||||
menu_Functionary1 = [
|
||||
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[["Attachments",693],["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
|
||||
[],
|
||||
"hero"
|
||||
];
|
||||
|
||||
@@ -1,3 +1,26 @@
|
||||
-- ----------------------------
|
||||
-- Add new attachments category to DB traders
|
||||
-- ----------------------------
|
||||
INSERT INTO `trader_tids` VALUES(693, 'Attachments', 176);
|
||||
INSERT INTO `Traders_DATA` VALUES(7575, '["Attachment_ACOG",1]', 250, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7576, '["Attachment_BELT",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7577, '["Attachment_CCO",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7578, '["Attachment_FL",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7579, '["Attachment_FL_Pist",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7580, '["Attachment_Ghillie",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7581, '["Attachment_GP25",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7582, '["Attachment_Holo",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7583, '["Attachment_Kobra",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7584, '["Attachment_M203",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7585, '["Attachment_PSO1",1]', 250, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7586, '["Attachment_SA58RIS",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7587, '["Attachment_SCOPED",1]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7588, '["Attachment_Sup9",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7589, '["Attachment_Sup545",1]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7589, '["Attachment_Sup556",1]', 250, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7589, '["Attachment_SupBizon",1]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
INSERT INTO `Traders_DATA` VALUES(7589, '["Attachment_SupMakarov",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 692, 'trade_items');
|
||||
|
||||
-- ----------------------------
|
||||
-- ItemMatchbox_DZE was removed because it was identical to ItemMatchbox, use dayz_matchboxCount config variable for match stick count
|
||||
-- ----------------------------
|
||||
|
||||
@@ -1749,15 +1749,15 @@ INSERT INTO `trader_tids` VALUES(11, 'Vehicle Parts', 4);
|
||||
INSERT INTO `trader_tids` VALUES(12, 'Building Supplies', 4);
|
||||
INSERT INTO `trader_tids` VALUES(13, 'Food and Drinks', 5);
|
||||
INSERT INTO `trader_tids` VALUES(14, 'Backpacks', 5);
|
||||
INSERT INTO `trader_tids` VALUES(15, 'Toolbelt Items', 5);
|
||||
INSERT INTO `trader_tids` VALUES(15, 'Tools', 5);
|
||||
INSERT INTO `trader_tids` VALUES(16, 'Clothes', 5);
|
||||
INSERT INTO `trader_tids` VALUES(17, 'Food and Drinks', 6);
|
||||
INSERT INTO `trader_tids` VALUES(18, 'Backpacks', 6);
|
||||
INSERT INTO `trader_tids` VALUES(19, 'Toolbelt Items', 6);
|
||||
INSERT INTO `trader_tids` VALUES(19, 'Tools', 6);
|
||||
INSERT INTO `trader_tids` VALUES(20, 'Clothes', 6);
|
||||
INSERT INTO `trader_tids` VALUES(21, 'Food and Drinks', 7);
|
||||
INSERT INTO `trader_tids` VALUES(22, 'Backpacks', 7);
|
||||
INSERT INTO `trader_tids` VALUES(23, 'Toolbelt Items', 7);
|
||||
INSERT INTO `trader_tids` VALUES(23, 'Tools', 7);
|
||||
INSERT INTO `trader_tids` VALUES(24, 'Clothes', 7);
|
||||
INSERT INTO `trader_tids` VALUES(25, 'Sidearm Ammo', 8);
|
||||
INSERT INTO `trader_tids` VALUES(26, 'Rifle Ammo', 8);
|
||||
@@ -1803,14 +1803,14 @@ INSERT INTO `trader_tids` VALUES(68, 'Smoke Grenades', 39);
|
||||
INSERT INTO `trader_tids` VALUES(70, 'Food/Drink', 40);
|
||||
INSERT INTO `trader_tids` VALUES(72, 'Backpacks', 40);
|
||||
INSERT INTO `trader_tids` VALUES(73, 'Clothes', 40);
|
||||
INSERT INTO `trader_tids` VALUES(74, 'Toolbelt Items', 40);
|
||||
INSERT INTO `trader_tids` VALUES(74, 'Tools', 40);
|
||||
INSERT INTO `trader_tids` VALUES(76, 'Vehicle Parts', 42);
|
||||
INSERT INTO `trader_tids` VALUES(77, 'Building Supplies', 42);
|
||||
INSERT INTO `trader_tids` VALUES(78, 'Demolition Supplies', 42);
|
||||
INSERT INTO `trader_tids` VALUES(79, 'Food/Drink', 43);
|
||||
INSERT INTO `trader_tids` VALUES(80, 'Backpacks', 43);
|
||||
INSERT INTO `trader_tids` VALUES(81, 'Clothes', 43);
|
||||
INSERT INTO `trader_tids` VALUES(82, 'Toolbelt Items', 43);
|
||||
INSERT INTO `trader_tids` VALUES(82, 'Tools', 43);
|
||||
INSERT INTO `trader_tids` VALUES(85, 'Fishing boats', 45);
|
||||
INSERT INTO `trader_tids` VALUES(86, 'PBX', 45);
|
||||
INSERT INTO `trader_tids` VALUES(87, 'Tour boats', 46);
|
||||
@@ -1824,7 +1824,7 @@ INSERT INTO `trader_tids` VALUES(94, 'Vehicle Parts', 49);
|
||||
INSERT INTO `trader_tids` VALUES(95, 'Building Supplies', 49);
|
||||
INSERT INTO `trader_tids` VALUES(96, 'Food/Drink', 50);
|
||||
INSERT INTO `trader_tids` VALUES(97, 'Backpacks', 50);
|
||||
INSERT INTO `trader_tids` VALUES(98, 'Toolbelt Items', 50);
|
||||
INSERT INTO `trader_tids` VALUES(98, 'Tools', 50);
|
||||
INSERT INTO `trader_tids` VALUES(99, 'Clothes', 50);
|
||||
INSERT INTO `trader_tids` VALUES(100, 'Armed Choppers', 51);
|
||||
INSERT INTO `trader_tids` VALUES(101, 'Unarmed Choppers', 51);
|
||||
@@ -1867,7 +1867,7 @@ INSERT INTO `trader_tids` VALUES(138, 'Machine Gun Ammo', 22);
|
||||
INSERT INTO `trader_tids` VALUES(139, 'Sniper Rifle Ammo', 22);
|
||||
INSERT INTO `trader_tids` VALUES(140, 'Food and Drinks', 23);
|
||||
INSERT INTO `trader_tids` VALUES(141, 'Backpacks', 23);
|
||||
INSERT INTO `trader_tids` VALUES(142, 'Toolbelt Items', 23);
|
||||
INSERT INTO `trader_tids` VALUES(142, 'Tools', 23);
|
||||
INSERT INTO `trader_tids` VALUES(143, 'Clothes', 23);
|
||||
INSERT INTO `trader_tids` VALUES(144, 'Vehicle Parts', 24);
|
||||
INSERT INTO `trader_tids` VALUES(145, 'Building Supplies', 24);
|
||||
@@ -1890,7 +1890,7 @@ INSERT INTO `trader_tids` VALUES(161, 'Rifle Ammo', 29);
|
||||
INSERT INTO `trader_tids` VALUES(162, 'Shotguns and Single-shot', 29);
|
||||
INSERT INTO `trader_tids` VALUES(163, 'Food and Drinks', 30);
|
||||
INSERT INTO `trader_tids` VALUES(164, 'Backpacks', 30);
|
||||
INSERT INTO `trader_tids` VALUES(165, 'Toolbelt Items', 30);
|
||||
INSERT INTO `trader_tids` VALUES(165, 'Tools', 30);
|
||||
INSERT INTO `trader_tids` VALUES(166, 'Clothes', 30);
|
||||
INSERT INTO `trader_tids` VALUES(167, 'Medical Supplies', 31);
|
||||
INSERT INTO `trader_tids` VALUES(168, 'Chem-lites/Flares', 31);
|
||||
@@ -1906,21 +1906,21 @@ INSERT INTO `trader_tids` VALUES(177, 'Vehicle Parts', 33);
|
||||
INSERT INTO `trader_tids` VALUES(178, 'Building Supplies', 33);
|
||||
INSERT INTO `trader_tids` VALUES(179, 'Food and Drinks', 34);
|
||||
INSERT INTO `trader_tids` VALUES(180, 'Backpacks', 34);
|
||||
INSERT INTO `trader_tids` VALUES(181, 'Toolbelt Items', 34);
|
||||
INSERT INTO `trader_tids` VALUES(181, 'Tools', 34);
|
||||
INSERT INTO `trader_tids` VALUES(182, 'Clothes', 34);
|
||||
INSERT INTO `trader_tids` VALUES(185, 'Airplanes', 37);
|
||||
INSERT INTO `trader_tids` VALUES(186, 'Weapons', 15);
|
||||
INSERT INTO `trader_tids` VALUES(187, 'Vehicles', 15);
|
||||
INSERT INTO `trader_tids` VALUES(188, 'Food/Drinks', 63);
|
||||
INSERT INTO `trader_tids` VALUES(189, 'Backpacks', 63);
|
||||
INSERT INTO `trader_tids` VALUES(190, 'Toolbelt Items', 63);
|
||||
INSERT INTO `trader_tids` VALUES(190, 'Tools', 63);
|
||||
INSERT INTO `trader_tids` VALUES(191, 'Clothes', 63);
|
||||
INSERT INTO `trader_tids` VALUES(192, 'Cargo Planes', 64);
|
||||
INSERT INTO `trader_tids` VALUES(193, 'Medical Supplies', 66);
|
||||
INSERT INTO `trader_tids` VALUES(194, 'Cars', 65);
|
||||
INSERT INTO `trader_tids` VALUES(195, 'Food/Drinks', 67);
|
||||
INSERT INTO `trader_tids` VALUES(196, 'Backpacks', 67);
|
||||
INSERT INTO `trader_tids` VALUES(197, 'Toolbelt Items', 67);
|
||||
INSERT INTO `trader_tids` VALUES(197, 'Tools', 67);
|
||||
INSERT INTO `trader_tids` VALUES(198, 'Clothes', 67);
|
||||
INSERT INTO `trader_tids` VALUES(199, 'Cars', 68);
|
||||
INSERT INTO `trader_tids` VALUES(200, 'Trucks Unarmed', 68);
|
||||
@@ -1949,7 +1949,7 @@ INSERT INTO `trader_tids` VALUES(222, 'Chemlights/Flares', 73);
|
||||
INSERT INTO `trader_tids` VALUES(223, 'Smoke Grenades', 73);
|
||||
INSERT INTO `trader_tids` VALUES(224, 'Food/Drinks', 74);
|
||||
INSERT INTO `trader_tids` VALUES(225, 'Backpacks', 74);
|
||||
INSERT INTO `trader_tids` VALUES(226, 'Toolbelt Items', 74);
|
||||
INSERT INTO `trader_tids` VALUES(226, 'Tools', 74);
|
||||
INSERT INTO `trader_tids` VALUES(227, 'Clothes', 74);
|
||||
INSERT INTO `trader_tids` VALUES(228, 'Pistol Ammo', 76);
|
||||
INSERT INTO `trader_tids` VALUES(229, 'Rifle Ammo', 76);
|
||||
@@ -1978,7 +1978,7 @@ INSERT INTO `trader_tids` VALUES(254, 'Boats Unarmed', 84);
|
||||
INSERT INTO `trader_tids` VALUES(257, 'Clothes', 86);
|
||||
INSERT INTO `trader_tids` VALUES(258, 'Weapons', 86);
|
||||
INSERT INTO `trader_tids` VALUES(259, 'Military Armed', 87);
|
||||
INSERT INTO `trader_tids` VALUES(260, 'Toolbelt Items', 83);
|
||||
INSERT INTO `trader_tids` VALUES(260, 'Tools', 83);
|
||||
INSERT INTO `trader_tids` VALUES(261, 'Vehicle Parts', 83);
|
||||
INSERT INTO `trader_tids` VALUES(262, 'Medical Supplies', 88);
|
||||
INSERT INTO `trader_tids` VALUES(264, 'Chem-lites/Flares', 88);
|
||||
@@ -1996,11 +1996,11 @@ INSERT INTO `trader_tids` VALUES(275, 'Trucks Armed', 92);
|
||||
INSERT INTO `trader_tids` VALUES(276, 'Backpacks', 93);
|
||||
INSERT INTO `trader_tids` VALUES(277, 'Food/Drinks', 93);
|
||||
INSERT INTO `trader_tids` VALUES(278, 'Food and Drinks', 93);
|
||||
INSERT INTO `trader_tids` VALUES(279, 'Toolbelt Items', 93);
|
||||
INSERT INTO `trader_tids` VALUES(279, 'Tools', 93);
|
||||
INSERT INTO `trader_tids` VALUES(280, 'Backpacks', 94);
|
||||
INSERT INTO `trader_tids` VALUES(281, 'Clothes', 94);
|
||||
INSERT INTO `trader_tids` VALUES(282, 'Food and Drinks', 94);
|
||||
INSERT INTO `trader_tids` VALUES(283, 'Toolbelt Items', 94);
|
||||
INSERT INTO `trader_tids` VALUES(283, 'Tools', 94);
|
||||
INSERT INTO `trader_tids` VALUES(284, 'Medical Supplies', 95);
|
||||
INSERT INTO `trader_tids` VALUES(285, 'Assault Rifle', 96);
|
||||
INSERT INTO `trader_tids` VALUES(286, 'Pistols', 96);
|
||||
@@ -2015,7 +2015,7 @@ INSERT INTO `trader_tids` VALUES(294, 'Building Supplies', 101);
|
||||
INSERT INTO `trader_tids` VALUES(295, 'Vehicle Parts', 101);
|
||||
INSERT INTO `trader_tids` VALUES(297, 'Safes', 86);
|
||||
INSERT INTO `trader_tids` VALUES(298, 'Food/Drinks', 99);
|
||||
INSERT INTO `trader_tids` VALUES(299, 'Toolbelt Items', 99);
|
||||
INSERT INTO `trader_tids` VALUES(299, 'Tools', 99);
|
||||
INSERT INTO `trader_tids` VALUES(300, 'Fuel Trucks', 87);
|
||||
INSERT INTO `trader_tids` VALUES(301, 'Clothes', 99);
|
||||
INSERT INTO `trader_tids` VALUES(302, 'Sniper Rifle Ammo', 97);
|
||||
@@ -2027,7 +2027,7 @@ INSERT INTO `trader_tids` VALUES(307, 'SUV', 92);
|
||||
INSERT INTO `trader_tids` VALUES(308, 'Military Unarmed', 48);
|
||||
INSERT INTO `trader_tids` VALUES(309, 'Vehicle Parts', 104);
|
||||
INSERT INTO `trader_tids` VALUES(310, 'Building Supplies', 104);
|
||||
INSERT INTO `trader_tids` VALUES(311, 'Toolbelt Items', 104);
|
||||
INSERT INTO `trader_tids` VALUES(311, 'Tools', 104);
|
||||
INSERT INTO `trader_tids` VALUES(312, 'Food/Drinks', 105);
|
||||
INSERT INTO `trader_tids` VALUES(313, 'Clothes', 105);
|
||||
INSERT INTO `trader_tids` VALUES(314, 'Backpacks', 105);
|
||||
@@ -2073,7 +2073,7 @@ INSERT INTO `trader_tids` VALUES(354, 'Trucks Unarmed', 115);
|
||||
INSERT INTO `trader_tids` VALUES(355, 'UAZ', 115);
|
||||
INSERT INTO `trader_tids` VALUES(356, 'Vehicle Parts', 116);
|
||||
INSERT INTO `trader_tids` VALUES(357, 'Building Supplies', 116);
|
||||
INSERT INTO `trader_tids` VALUES(358, 'Toolbelt Items', 116);
|
||||
INSERT INTO `trader_tids` VALUES(358, 'Tools', 116);
|
||||
INSERT INTO `trader_tids` VALUES(361, 'Weapons', 119);
|
||||
INSERT INTO `trader_tids` VALUES(362, 'Vehicles', 119);
|
||||
INSERT INTO `trader_tids` VALUES(363, 'Clothes', 119);
|
||||
@@ -2149,14 +2149,14 @@ INSERT INTO `trader_tids` VALUES(436, 'Backpacks', 135);
|
||||
INSERT INTO `trader_tids` VALUES(437, 'Clothes', 135);
|
||||
INSERT INTO `trader_tids` VALUES(438, 'Vehicle Parts', 136);
|
||||
INSERT INTO `trader_tids` VALUES(439, 'Building Supplies', 136);
|
||||
INSERT INTO `trader_tids` VALUES(440, 'Toolbelt Items', 136);
|
||||
INSERT INTO `trader_tids` VALUES(440, 'Tools', 136);
|
||||
INSERT INTO `trader_tids` VALUES(442, 'Food/Drinks', 138);
|
||||
INSERT INTO `trader_tids` VALUES(443, 'Chem lights/Flares', 123);
|
||||
INSERT INTO `trader_tids` VALUES(444, 'Backpacks', 138);
|
||||
INSERT INTO `trader_tids` VALUES(445, 'Clothes', 138);
|
||||
INSERT INTO `trader_tids` VALUES(446, 'Vehicle Parts', 139);
|
||||
INSERT INTO `trader_tids` VALUES(447, 'Building Supplies', 139);
|
||||
INSERT INTO `trader_tids` VALUES(448, 'Toolbelt Items', 139);
|
||||
INSERT INTO `trader_tids` VALUES(448, 'Tools', 139);
|
||||
INSERT INTO `trader_tids` VALUES(449, 'Armed Chopper', 121);
|
||||
INSERT INTO `trader_tids` VALUES(450, 'Helicopter Unarmed', 121);
|
||||
INSERT INTO `trader_tids` VALUES(451, 'Helicopter Unarmed', 132);
|
||||
@@ -2201,7 +2201,7 @@ INSERT INTO `trader_tids` VALUES(497, 'Clothes', 147);
|
||||
INSERT INTO `trader_tids` VALUES(498, 'Drinks', 147);
|
||||
INSERT INTO `trader_tids` VALUES(508, 'Building Supplies', 150);
|
||||
INSERT INTO `trader_tids` VALUES(509, 'Vehicle Parts', 150);
|
||||
INSERT INTO `trader_tids` VALUES(510, 'Toolbelt Items', 150);
|
||||
INSERT INTO `trader_tids` VALUES(510, 'Tools', 150);
|
||||
INSERT INTO `trader_tids` VALUES(512, 'Helicopter Armed', 151);
|
||||
INSERT INTO `trader_tids` VALUES(517, 'Airplanes', 152);
|
||||
INSERT INTO `trader_tids` VALUES(519, 'Helicopter Unarmed', 152);
|
||||
@@ -2211,7 +2211,7 @@ INSERT INTO `trader_tids` VALUES(527, 'Black Market Ammo', 154);
|
||||
INSERT INTO `trader_tids` VALUES(529, 'Explosives', 154);
|
||||
INSERT INTO `trader_tids` VALUES(530, 'Building Supplies', 155);
|
||||
INSERT INTO `trader_tids` VALUES(531, 'Vehicle Parts', 155);
|
||||
INSERT INTO `trader_tids` VALUES(532, 'Toolbelt Items', 155);
|
||||
INSERT INTO `trader_tids` VALUES(532, 'Tools', 155);
|
||||
INSERT INTO `trader_tids` VALUES(534, 'Trucks Armed', 151);
|
||||
INSERT INTO `trader_tids` VALUES(535, 'Trucks Unarmed', 156);
|
||||
INSERT INTO `trader_tids` VALUES(536, 'Bikes and ATV', 156);
|
||||
@@ -2303,7 +2303,7 @@ INSERT INTO `trader_tids` VALUES(659, 'Trucks', 167);
|
||||
INSERT INTO `trader_tids` VALUES(660, 'Used Cars', 167);
|
||||
INSERT INTO `trader_tids` VALUES(661, 'Utility Vehicles', 167);
|
||||
INSERT INTO `trader_tids` VALUES(662, 'Building Supplies', 168);
|
||||
INSERT INTO `trader_tids` VALUES(663, 'Toolbelt Items', 168);
|
||||
INSERT INTO `trader_tids` VALUES(663, 'Tools', 168);
|
||||
INSERT INTO `trader_tids` VALUES(664, 'Vehicle Parts', 168);
|
||||
INSERT INTO `trader_tids` VALUES(665, 'Medical Supplies', 169);
|
||||
INSERT INTO `trader_tids` VALUES(666, 'Chem-lites/Flares', 169);
|
||||
@@ -2317,9 +2317,9 @@ INSERT INTO `trader_tids` VALUES(674, 'Pistols', 165);
|
||||
INSERT INTO `trader_tids` VALUES(675, 'Wholesale', 172);
|
||||
INSERT INTO `trader_tids` VALUES(677, 'Vehicle Parts', 173);
|
||||
INSERT INTO `trader_tids` VALUES(678, 'Building Supplies', 173);
|
||||
INSERT INTO `trader_tids` VALUES(679, 'Toolbelt Items', 173);
|
||||
INSERT INTO `trader_tids` VALUES(679, 'Tools', 173);
|
||||
INSERT INTO `trader_tids` VALUES(680, 'Building Supplies', 174);
|
||||
INSERT INTO `trader_tids` VALUES(681, 'Toolbelt Items', 174);
|
||||
INSERT INTO `trader_tids` VALUES(681, 'Tools', 174);
|
||||
INSERT INTO `trader_tids` VALUES(682, 'Vehicle Parts', 174);
|
||||
INSERT INTO `trader_tids` VALUES(683, 'Clothes', 175);
|
||||
INSERT INTO `trader_tids` VALUES(684, 'Drinks', 175);
|
||||
|
||||
Reference in New Issue
Block a user