Add trader billboards for admins

Models made by @Helion4

Also, make different config files for sand bags and camo nettings.
This commit is contained in:
AirwavesMan
2020-12-07 10:54:09 +01:00
parent 247f5dc641
commit 031bd4dbec
4 changed files with 281 additions and 0 deletions

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@@ -0,0 +1,74 @@
class Billboards_Base_DZ: Strategic
{
scope = 0;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard.p3d";
icon = "\Ca\buildings\Icons\i_camosmall_CA.paa";
displayName = "";
animated = false;
vehicleClass = "DayZ Epoch Billboards";
typicalCargo[] = {};
destrType = "DestructNo";
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
mapSize = 2;
cost = 0;
armor = 1000;
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch_v\props\billboards\data\ammo_co.paa"};
};
class Billboard_Ammo_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_AMMUNITION;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_ammo.p3d";
};
class Billboard_Bandit_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_PLAYERSTATS_BANDIT;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_bandit.p3d";
};
class Billboard_Black_Market_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_BLACKMARKET;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_black.p3d";
};
class Billboard_Building_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_BUILDINGSUPPLIES;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_build.p3d";
};
class Billboard_Hero_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_PLAYERSTATS_HERO;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_hero.p3d";
};
class Billboard_Items_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_MISCELLANEOUS;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_items.p3d";
};
class Billboard_Medical_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_MEDICALSUPPLIES;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_medical.p3d";
};
class Billboard_Weapons_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_WEAPONS;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_weapons.p3d";
};
class Billboard_Wholesale_DZ: Billboards_Base_DZ
{
scope = 2;
displayName = $STR_EPOCH_TRADER_CATEGORY_WHOLESALE;
model = "\z\addons\dayz_epoch_v\props\billboards\h4_dz_billboard_whole.p3d";
};

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@@ -0,0 +1,66 @@
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_net_kit",1}};
};
class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
displayName = $STR_EPOCH_WINTERCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"winter_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_net_kit",1}};
};
class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
displayName = $STR_EPOCH_LARGEWINTERCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"winter_large_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_large_net_kit",1}};
};

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@@ -0,0 +1,138 @@
class Sandbag1_DZ: BuiltItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_SANDBAG;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
nounderground = 0;
//Remove vanilla dismantle action
class UserActions {delete Dismantle;};
};
class BagFenceRound_DZ: BuiltItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
nounderground = 0;
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = $STR_EQUIP_NAME_21_HBARRIER;
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
nounderground = 0;
};
class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge",1}};
nounderground = 0;
};
class Land_HBarrier5_DZ:BuiltItems {
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
nounderground = 0;
};
class SandNest_DZ : BuiltItems {
scope = 2;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
armor = 500;
irTarget = 0;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "Land_fortified_nest_smallPreview";
animated = 0;
simulation = "house";
accuracy = 0.2;
cost = 0;
ladders[] = {};
TextPlural = "Houses";
TextSingular = "House";
nameSound = "obj_house";
offset[] = {0,3,1};
removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0;
};

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@@ -492,6 +492,9 @@ class CfgVehicles
#include "Buildables\FencesWood.hpp"
#include "Buildables\FencesMetal.hpp"
#include "Buildables\FencesGates.hpp"
#include "Buildables\CamoNets.hpp"
#include "Buildables\Sandbags.hpp"
#include "Buildables\Billboards.hpp"
#include "Buildables\Misc.hpp"
//Loot Container