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Models made by @Helion4 Also, make different config files for sand bags and camo nettings.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
class Land_CamoNet_EAST_EP1;
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class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_DESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_net_kit",1}};
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};
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class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
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displayName = $STR_EPOCH_WINTERCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"winter_net_kit",1}};
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};
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class Land_CamoNet_EAST;
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class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_FORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_net_kit",1}};
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};
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class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
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displayName = $STR_EPOCH_LARGEWINTERCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"winter_large_net_kit",1}};
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};
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class Land_CamoNetB_EAST_EP1;
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class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_large_net_kit",1}};
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};
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class Land_CamoNetB_EAST;
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class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_large_net_kit",1}};
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}; |