Add trader billboards for admins

Models made by @Helion4

Also, make different config files for sand bags and camo nettings.
This commit is contained in:
AirwavesMan
2020-12-07 10:54:09 +01:00
parent 247f5dc641
commit 031bd4dbec
4 changed files with 281 additions and 0 deletions

View File

@@ -0,0 +1,66 @@
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_net_kit",1}};
};
class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
displayName = $STR_EPOCH_WINTERCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"winter_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_net_kit",1}};
};
class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
displayName = $STR_EPOCH_LARGEWINTERCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"winter_large_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_large_net_kit",1}};
};