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Fix CFGMoves Server CTD
Reported to CorePatch maintainer.
This commit is contained in:
@@ -16,6 +16,7 @@
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] Death messages sometimes showing RunOver when they should not due to dayz_hitBy variable not resetting after being runover. @oiad
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[FIXED] Death messages sometimes showing RunOver when they should not due to dayz_hitBy variable not resetting after being runover. @oiad
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[FIXED] Fix CFGMoves/Animation CTD on server. Thanks Choc
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -5,6 +5,29 @@ class CfgMovesAnimalsBase {
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class BlendAnims;
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class BlendAnims;
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};
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};
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class CfgMovesBasic; //Fix for server CTD
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class CfgMovesMaleSdr: CfgMovesBasic
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{
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class States
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{
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class TransAnimBase_noIK;
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class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr: TransAnimBase_noIK
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{
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rightHandIKCurve[] = {};
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leftHandIKCurve[] = {};
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ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr",0.02};
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InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr",0.02};
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actions = "BinocKneelLnrActions";
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rightHandIKEnd = 0;
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rightHandIKBeg = 0;
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leftHandIKEnd = 0;
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leftHandIKBeg = 0;
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canPullTrigger = 0;
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file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una";
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};
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};
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};
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class CfgMovesDogBase
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class CfgMovesDogBase
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{
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{
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class Default
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class Default
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