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Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it. Model made by @Helion4
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@@ -106,7 +106,7 @@ if (!isDedicated) then {
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// Snap Build and Build Vectors
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DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
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DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
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DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
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DZE_noRotate = ["ItemWoodLadder","woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
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DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; // Degree positions players are able to rotate buildables with using the build vectors action menu.
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DZE_curDegree = 45; // Starting rotation angle. Prefer any value in the array above.
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DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom degrees.
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@@ -188,7 +188,7 @@ Z_globalBanking = false; // Enable global banking system.
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Z_persistentMoney = false; // Enabling this stores currency to player_data instead of character_data. Currency transfers to a new character after death. For PVE servers only. Formerly called "GlobalMoney".
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Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
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CurrencyName = "Coins"; // If using single currency this is the currency display name.
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DZE_MoneyStorageClasses = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2"]; // If using single currency this is an array of object classes players can store coins in. E.g.: ["GunRack_DZ","WoodCrate_DZ"]
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DZE_MoneyStorageClasses = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2","TallSafe","TallSafeLocked"]; // If using single currency this is an array of object classes players can store coins in. E.g.: ["GunRack_DZ","WoodCrate_DZ"]
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ZSC_VehicleMoneyStorage = true; // Allow players to store money in vehicles. If vehicles are destroyed the money is also destroyed.
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// Plot Management and Plot for Life
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