Remove redundant function fn_check_owner_friends

Fn_check_access provides the same functionality and more.

Removed folders that only contained a single file to clean things up.

Also added epoch tag friendly code to vanilla player_updateGui for now.
This commit is contained in:
ebaydayz
2016-06-15 20:09:04 -04:00
parent fcca975708
commit 01d8197d12
15 changed files with 121 additions and 118 deletions

View File

@@ -94,8 +94,7 @@ if (!isDedicated) then {
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_find_plots.sqf";
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
@@ -196,7 +195,7 @@ if (!isDedicated) then {
DoorRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorRemoveFriend.sqf";
player_manageDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf";
player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\doorManagement\fn_check_access.sqf";
FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
dayz_losChance = {
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];