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Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more. Removed folders that only contained a single file to clean things up. Also added epoch tag friendly code to vanilla player_updateGui for now.
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@@ -8,7 +8,7 @@ if (DZE_ActionInProgress) exitWith {};
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- [] call fnc_usec_damageActions;
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************************************************************/
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private ["_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasEmptyBag","_hasTester","_hasAntibiotics","_hasBloodBag","_vehClose","_hasVehicle","_action1","_action2","_action3","_y","_playerMagazines"];
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private ["_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasEmptyBag","_hasTester","_hasAntibiotics","_hasBloodBag","_vehClose","_hasVehicle","_action1","_action2","_action3","_y","_playerMagazines","_isFriendly"];
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_menClose = cursorTarget;
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_hasPatient = alive _menClose;
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@@ -211,12 +211,8 @@ if (isPlayer cursorTarget) then {
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};
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if (_unit isKindOf "Man") then {
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// should only fire if cursor target is man and not vehicle
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_charID = _unit getVariable ["CharacterID", "0"];
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if (DZE_permanentPlot) then {
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_charID = [_unit] call FNC_GetPlayerUID;
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};
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_friendlies = [player, _unit] call FNC_check_owner_friends;
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if !(_charID in _friendlies) then {
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_isFriendly = [player, _unit] call FNC_check_access;
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if !(_isFriendly select 1) then {
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r_action = true;
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
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r_player_actions set [count r_player_actions,_action];
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