mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more. Removed folders that only contained a single file to clean things up. Also added epoch tag friendly code to vanilla player_updateGui for now.
This commit is contained in:
145
SQF/dayz_code/compile/fn_check_access.sqf
Normal file
145
SQF/dayz_code/compile/fn_check_access.sqf
Normal file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
Check object's ownership and friends (plot and door)
|
||||
Original concept by RimBlock (github.com/RimBlock)
|
||||
|
||||
Extended by Bruce-LXXVI to support different target objects
|
||||
and allow fine grained access policies
|
||||
|
||||
Parameters:
|
||||
_this select 0: object - player calling this function
|
||||
_this select 1: object - target to check ownership and friendlies of
|
||||
|
||||
Returns:
|
||||
_return select 0: bool - player is owner of target object
|
||||
_return select 1: bool - player is friends with owner of target object
|
||||
_return select 2: bool - player is plot owner
|
||||
_return select 3: bool - player is plot friend
|
||||
_return select 4: bool - player is plot management admin
|
||||
_return select 5: bool - player is target friend
|
||||
_return select 6: bool - player is target management admin
|
||||
_return select 7: string - detected target type
|
||||
|
||||
|
||||
2,3,4: always false if no plot nearby
|
||||
5,6: always false if _target is not a supported target
|
||||
*/
|
||||
|
||||
private [
|
||||
"_player" // Player, who wants to access the _target
|
||||
,"_target" // The target object the _player wants to access
|
||||
,"_isOwner" // return value
|
||||
,"_isFriendly" // return value
|
||||
,"_isPlotOwner" // return value
|
||||
,"_isPlotFriend" // return value
|
||||
,"_isPlotAdmin" // return value
|
||||
,"_isTargetFriend" // return value
|
||||
,"_isTargetAdmin" // return value
|
||||
,"_targetType" // return value
|
||||
,"_targetOwnerUID" // UID or characterID of the owner of _target
|
||||
,"_playerUID" // UID of the _player
|
||||
,"_characterID" // characterID of the _player
|
||||
,"_plotcheck" // takes return value of FNC_find_plots
|
||||
,"_isNearPlot" // player is in plot's reach
|
||||
,"_nearestPlot" // plot object
|
||||
,"_plotOwnerUID" // plot owner's UID
|
||||
,"_plotFriends" // list of plot friends [["UID", "Name"], ..]
|
||||
,"_targetFriends" // list of target friends [["UID", "Name"], ..]
|
||||
];
|
||||
|
||||
|
||||
// assign parameters
|
||||
_player = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
// Initialize return values
|
||||
_isOwner = false;
|
||||
_isFriendly = false;
|
||||
_isPlotOwner = false;
|
||||
_isPlotFriend = false;
|
||||
_isPlotAdmin = false;
|
||||
_isTargetFriend = false;
|
||||
_isTargetAdmin = false;
|
||||
_targetType = "";
|
||||
|
||||
|
||||
// determine target type
|
||||
_targetType = if(typeOf _target in DZE_DoorsLocked) then { "DOOR"; } else { "GENERIC"; };
|
||||
|
||||
|
||||
// determine owner and player id
|
||||
// and check if player is owner of target object
|
||||
_playerUID = [_player] call FNC_GetPlayerUID;
|
||||
_characterID = dayz_characterID;
|
||||
if(DZE_permanentPlot) then {
|
||||
_targetOwnerUID = _target getVariable ["ownerPUID","0"];
|
||||
_isOwner = (_playerUID == _targetOwnerUID);
|
||||
} else {
|
||||
_targetOwnerUID = _target getVariable ["characterID","0"];
|
||||
_isOwner = (_characterID == _targetOwnerUID);
|
||||
};
|
||||
|
||||
|
||||
// determine _players friends (tagged)
|
||||
// and check if owner of _target is tagged friendly
|
||||
_friendlies = _player getVariable ["friendlyTo",[]];
|
||||
_isFriendly = (_targetOwnerUID in _friendlies);
|
||||
|
||||
|
||||
// find nearest plot
|
||||
_plotcheck = [_player, false] call FNC_find_plots;
|
||||
_isNearPlot = ((_plotcheck select 1) > 0);
|
||||
_nearestPlot = _plotcheck select 2;
|
||||
if(_isNearPlot) then {
|
||||
// determine plot owner
|
||||
// and check if player is owner of plot
|
||||
if (DZE_permanentPlot) then {
|
||||
_plotOwnerUID = _nearestPlot getVariable ["ownerPUID","0"];
|
||||
_isPlotOwner = (_playerUID == _plotOwnerUID);
|
||||
} else {
|
||||
_plotOwnerUID = _nearestPlot getVariable ["characterID","0"];
|
||||
_isPlotOwner = (_characterID == _plotOwnerUID);
|
||||
};
|
||||
|
||||
|
||||
// determine plot friends
|
||||
// and check if player is one of them
|
||||
_isPlotFriend = _isPlotOwner; // Plot owner is always a plot friend
|
||||
_plotFriends = _nearestPlot getVariable ["plotfriends", []];
|
||||
{
|
||||
if( (_x select 0) == _playerUID ) then { _isPlotFriend = true; };
|
||||
} count _plotFriends;
|
||||
|
||||
|
||||
// determine plot management admins
|
||||
// and check if player is one of them
|
||||
if(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };
|
||||
};
|
||||
|
||||
|
||||
// Process target type DOOR
|
||||
if(_targetType == "DOOR") then {
|
||||
// determine door friends
|
||||
// and check if player is one of them
|
||||
_isTargetFriend = _isOwner; // Door owner is always a door friend
|
||||
_targetFriends = _target getVariable ["doorfriends",[]];
|
||||
{
|
||||
if( (_x select 0) == _playerUID ) then { _isTargetFriend = true; };
|
||||
} count _targetFriends;
|
||||
|
||||
|
||||
// determine door management admins
|
||||
// and check if player is one of them
|
||||
if(_playerUID in DZE_DoorManagementAdmins) then { _isTargetAdmin = true; };
|
||||
};
|
||||
|
||||
|
||||
// RESULT
|
||||
[ _isOwner
|
||||
, _isFriendly
|
||||
, _isPlotOwner // Same as _isOwner if _target is a PlotPole
|
||||
, _isPlotFriend
|
||||
, _isPlotAdmin
|
||||
, _isTargetFriend
|
||||
, _isTargetAdmin
|
||||
, _targetType
|
||||
]
|
||||
Reference in New Issue
Block a user