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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 18:51:50 +03:00
Add more zombie models
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@@ -4,7 +4,6 @@ class Military : Default
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maxRoaming = 6;
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_soldier",
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"z_policeman",
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@@ -18,7 +17,10 @@ class Military : Default
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"z_soldier_ru_commander",
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"z_soldier_ru_specialforces",
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"z_soldier_ru_soldier",
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"z_soldier_ru_soldier_heavy"
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"z_soldier_ru_soldier_heavy",
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"z_soldier_acr_rifle1",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2"
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};
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lootChance = 0.55;
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lootGroup = Military;
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@@ -32,6 +34,7 @@ class MilitaryIndustrial: Military
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"z_soldier",
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"z_soldier_heavy",
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"z_soldier",
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"z_soldier_acr_rifle2",
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"z_worker1",
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"z_worker2",
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"z_worker3",
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@@ -68,7 +71,9 @@ class Land_Mil_ControlTower: Military
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_soldier_ru_officer"
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"z_soldier_ru_officer",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2"
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};
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zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
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lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
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@@ -82,6 +87,7 @@ class Land_SS_hangar: MilitaryIndustrial
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_acr_rifle2",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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@@ -105,6 +111,7 @@ class Land_A_TVTower_Base: Military
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{
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"z_soldier",
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"z_soldier",
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"z_soldier_acr_rifle2",
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"z_policeman"
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};
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zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
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@@ -119,6 +126,8 @@ class Land_Mil_House: Military
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"z_soldier",
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"z_soldier",
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"z_policeman",
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"z_soldier_acr_rifle2",
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"z_soldier_acr_rifle2",
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"z_soldier_ru_ghillie",
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"z_soldier_ru_specnaz",
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"z_soldier_ru_commander",
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@@ -54,6 +54,8 @@ class CfgLoot
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#include "Groups\Zombies\Postman.hpp" //DZE
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#include "Groups\Zombies\Teacher.hpp" //DZE
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#include "Groups\Zombies\Gardener.hpp" //DZE
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#include "Groups\Zombies\Stalker.hpp" //DZE
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#include "Groups\Zombies\Apo.hpp" //DZE
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};
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class Buildings
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14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
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@@ -0,0 +1,14 @@
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ZombieApo[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieApoViral[] =
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{
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{Loot_GROUP, 10, ZombieApo},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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89
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Stalker.hpp
Normal file
89
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Stalker.hpp
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@@ -0,0 +1,89 @@
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ZombieStalkerScientist[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerScientistViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerScientist},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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ZombieStalkerDuty[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerDutyViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerDuty},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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ZombieStalkerMilitary[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerMilitaryViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerMilitary},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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ZombieStalkerNeutral[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerNeutralViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerNeutral},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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ZombieStalkerFreedom[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerFreedomViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerFreedom},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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ZombieStalkerMonolith[] =
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{
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryZed},
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{Loot_GROUP, 2, Consumable}
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};
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ZombieStalkerMonolithViral[] =
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{
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{Loot_GROUP, 10, ZombieStalkerMonolith},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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