Add more zombie models

This commit is contained in:
A Man
2020-03-31 14:54:30 +02:00
parent f522834796
commit 0061feda14
7 changed files with 413 additions and 4 deletions

View File

@@ -4,7 +4,6 @@ class Military : Default
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_soldier",
"z_policeman",
@@ -18,7 +17,10 @@ class Military : Default
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
"z_soldier_ru_soldier_heavy",
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.55;
lootGroup = Military;
@@ -32,6 +34,7 @@ class MilitaryIndustrial: Military
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_soldier_acr_rifle2",
"z_worker1",
"z_worker2",
"z_worker3",
@@ -68,7 +71,9 @@ class Land_Mil_ControlTower: Military
"z_soldier",
"z_soldier",
"z_policeman",
"z_soldier_ru_officer"
"z_soldier_ru_officer",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
@@ -82,6 +87,7 @@ class Land_SS_hangar: MilitaryIndustrial
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
@@ -105,6 +111,7 @@ class Land_A_TVTower_Base: Military
{
"z_soldier",
"z_soldier",
"z_soldier_acr_rifle2",
"z_policeman"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
@@ -119,6 +126,8 @@ class Land_Mil_House: Military
"z_soldier",
"z_soldier",
"z_policeman",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",

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@@ -54,6 +54,8 @@ class CfgLoot
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
};
class Buildings

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@@ -0,0 +1,14 @@
ZombieApo[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieApoViral[] =
{
{Loot_GROUP, 10, ZombieApo},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,89 @@
ZombieStalkerScientist[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerScientistViral[] =
{
{Loot_GROUP, 10, ZombieStalkerScientist},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
ZombieStalkerDuty[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerDutyViral[] =
{
{Loot_GROUP, 10, ZombieStalkerDuty},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
ZombieStalkerMilitary[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieStalkerMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
ZombieStalkerNeutral[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerNeutralViral[] =
{
{Loot_GROUP, 10, ZombieStalkerNeutral},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
ZombieStalkerFreedom[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerFreedomViral[] =
{
{Loot_GROUP, 10, ZombieStalkerFreedom},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
ZombieStalkerMonolith[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieStalkerMonolithViral[] =
{
{Loot_GROUP, 10, ZombieStalkerMonolith},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};