diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index 968cc2247..fad2be209 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -4,7 +4,6 @@ class Military : Default maxRoaming = 6; zombieClass[] = { - "z_soldier", "z_soldier", "z_soldier", "z_policeman", @@ -18,7 +17,10 @@ class Military : Default "z_soldier_ru_commander", "z_soldier_ru_specialforces", "z_soldier_ru_soldier", - "z_soldier_ru_soldier_heavy" + "z_soldier_ru_soldier_heavy", + "z_soldier_acr_rifle1", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2" }; lootChance = 0.55; lootGroup = Military; @@ -32,6 +34,7 @@ class MilitaryIndustrial: Military "z_soldier", "z_soldier_heavy", "z_soldier", + "z_soldier_acr_rifle2", "z_worker1", "z_worker2", "z_worker3", @@ -68,7 +71,9 @@ class Land_Mil_ControlTower: Military "z_soldier", "z_soldier", "z_policeman", - "z_soldier_ru_officer" + "z_soldier_ru_officer", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2" }; zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}}; lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}}; @@ -82,6 +87,7 @@ class Land_SS_hangar: MilitaryIndustrial "z_soldier_pilot", "z_soldier_heavy", "z_soldier_pilot", + "z_soldier_acr_rifle2", "z_soldier_heavy", "z_worker1", "z_worker2", @@ -105,6 +111,7 @@ class Land_A_TVTower_Base: Military { "z_soldier", "z_soldier", + "z_soldier_acr_rifle2", "z_policeman" }; zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}}; @@ -119,6 +126,8 @@ class Land_Mil_House: Military "z_soldier", "z_soldier", "z_policeman", + "z_soldier_acr_rifle2", + "z_soldier_acr_rifle2", "z_soldier_ru_ghillie", "z_soldier_ru_specnaz", "z_soldier_ru_commander", diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp index 14788a066..cdaad0eab 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp @@ -54,6 +54,8 @@ class CfgLoot #include "Groups\Zombies\Postman.hpp" //DZE #include "Groups\Zombies\Teacher.hpp" //DZE #include "Groups\Zombies\Gardener.hpp" //DZE + #include "Groups\Zombies\Stalker.hpp" //DZE + #include "Groups\Zombies\Apo.hpp" //DZE }; class Buildings diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp new file mode 100644 index 000000000..b8db5f5f8 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp @@ -0,0 +1,14 @@ +ZombieApo[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieApoViral[] = +{ + {Loot_GROUP, 10, ZombieApo}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Stalker.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Stalker.hpp new file mode 100644 index 000000000..901c10469 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Stalker.hpp @@ -0,0 +1,89 @@ +ZombieStalkerScientist[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerScientistViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerScientist}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; + +ZombieStalkerDuty[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerDutyViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerDuty}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; + +ZombieStalkerMilitary[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerMilitaryViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerMilitary}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; + +ZombieStalkerNeutral[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerNeutralViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerNeutral}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; + +ZombieStalkerFreedom[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerFreedomViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerFreedom}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; + +ZombieStalkerMonolith[] = +{ + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 1, ItemHotwireKit}, + {Loot_GROUP, 3, MedicalLow}, + {Loot_GROUP, 10, AmmoMilitaryZed}, + {Loot_GROUP, 2, Consumable} +}; + +ZombieStalkerMonolithViral[] = +{ + {Loot_GROUP, 10, ZombieStalkerMonolith}, + {Loot_MAGAZINE, 1, ItemAntibiotic1} +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index 9edd5fc42..36df9b195 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -1070,7 +1070,6 @@ class gsc_military_head_grey_DZ : gsc_military_helmet_wdl_DZ { class gsc_scientist1_DZ : Survivor_DZ { scope = public; displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME; - side = 1; model = "\gsc_stalker\gsc_eco_suit.p3d"; class Wounds { tex[] = {}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp index aa43a6ed6..bb8824d9c 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp @@ -1538,3 +1538,295 @@ class z_postman4: z_postman1 { }; }; +class z_warmclothes1 : z_soldier { + model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"}; + }; +}; + +class z_warmclothes2 : z_warmclothes1 { + model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d"; +}; + +class z_stalker_wdl_military : z_soldier { + model = "\gsc_stalker\gsc_military_head_wdl.p3d"; + zombieLoot = ZombieStalkerMilitary; + + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; + class HitPoints : HitPoints { + class HitHead { + armor = 0.7; + material = -1; + name = "head_hit"; + passThrough = true; + }; + + class HitBody { + armor = 10; + material = -1; + name = "body"; + passThrough = true; + }; + + class HitHands { + armor = 1; + material = -1; + name = "hands"; + passThrough = true; + }; + + class HitLegs { + armor = 1; + material = -1; + name = "legs"; + passThrough = true; + }; + }; +}; +class z_stalker_helmet_wdl_military : z_stalker_wdl_military { + model = "\gsc_stalker\gsc_military_helmet_wdl.p3d"; + class HitPoints : HitPoints { + class HitHead { + armor = 1; + material = -1; + name = "head_hit"; + passThrough = true; + }; + + class HitBody { + armor = 10; + material = -1; + name = "body"; + passThrough = true; + }; + + class HitHands { + armor = 1; + material = -1; + name = "hands"; + passThrough = true; + }; + + class HitLegs { + armor = 1; + material = -1; + name = "legs"; + passThrough = true; + }; + }; +}; + +class z_stalker_grey_military : z_stalker_wdl_military { + model = "\gsc_stalker\gsc_military_head_grey.p3d"; +}; + +class z_stalker_helmet_grey_military : z_stalker_helmet_wdl_military { + model = "\gsc_stalker\gsc_military_helmet_grey.p3d"; +}; + +class z_stalker_neutral : z_stalker_wdl_military { + model = "\gsc_stalker\gsc_eco_stalker_head.p3d"; + zombieLoot = ZombieStalkerNeutral; + + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; + +class z_stalker_mask_neutral : z_stalker_helmet_wdl_military { + model = "\gsc_stalker\gsc_eco_stalker_mask.p3d"; + zombieLoot = ZombieStalkerNeutral; + + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; + +class z_stalker_freedom : z_stalker_neutral { + model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d"; + zombieLoot = ZombieStalkerFreedom; +}; + +class z_stalker_mask_freedom : z_stalker_mask_neutral { + model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d"; + zombieLoot = ZombieStalkerFreedom; +}; + +class z_stalker_duty : z_stalker_neutral { + model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d"; + zombieLoot = ZombieStalkerDuty; +}; + +class z_stalker_mask_duty : z_stalker_mask_neutral { + model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d"; + zombieLoot = ZombieStalkerDuty; +}; + +class z_stalker_monolith : z_stalker_neutral { + model = "\gsc_stalker\gsc_eco_stalker_head_camo1.p3d"; + zombieLoot = ZombieStalkerMonolith; +}; + +class z_stalker_mask_monolith : z_stalker_mask_neutral { + model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d"; + zombieLoot = ZombieStalkerMonolith; +}; + + +class z_stalker_scientist1 : z_soldier { + model = "\gsc_stalker\gsc_eco_suit_head.p3d"; + displayName = $STR_ZNAME_SCIENTIST; + zombieLoot = ZombieStalkerScientist; + + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; + class HitPoints : HitPoints { + class HitHead { + armor = 0.5; + material = -1; + name = "head_hit"; + passThrough = true; + }; + + class HitBody { + armor = 4; + material = -1; + name = "body"; + passThrough = true; + }; + + class HitHands { + armor = 1; + material = -1; + name = "hands"; + passThrough = true; + }; + + class HitLegs { + armor = 1; + material = -1; + name = "legs"; + passThrough = true; + }; + }; + +}; +class z_stalker_helmet_scientist1 : z_stalker_scientist1 { + model = "\gsc_stalker\gsc_eco_suit.p3d"; + class HitPoints : HitPoints { + class HitHead { + armor = 0.8; + material = -1; + name = "head_hit"; + passThrough = true; + }; + + class HitBody { + armor = 4; + material = -1; + name = "body"; + passThrough = true; + }; + + class HitHands { + armor = 1; + material = -1; + name = "hands"; + passThrough = true; + }; + + class HitLegs { + armor = 1; + material = -1; + name = "legs"; + passThrough = true; + }; + }; +}; + +class z_stalker_scientist2 : z_stalker_scientist1 { + model = "\gsc_stalker\gsc_eco_suit2_head.p3d"; +}; + +class z_stalker_helmet_scientist2 : z_stalker_helmet_scientist1 { + model = "\gsc_stalker\gsc_eco_suit2.p3d"; +}; + +class z_apo_rifle1: z_soldier { + model = "\ice_apo_resistance\soldier_hood_medium_beard.p3d"; + zombieLoot = ZombieApoViral; + + class Wounds { + tex[] = {}; + mat[] = {"ice_apo_resistance\data\us_soldier_sabot_body.rvmat", "ice_apo_resistance\data\us_soldier_sabot_body_wound1.rvmat", "ice_apo_resistance\data\us_soldier_sabot_body_wound2.rvmat", "ice_apo_resistance\data\civil_tshirt_body.rvmat", "ice_apo_resistance\data\civil_tshirt_body_wound1.rvmat", "ice_apo_resistance\data\civil_tshirt_body_wound2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds2.rvmat"}; + }; +}; + +class z_apo_rifle2: z_apo_rifle1 { + model = "\ice_apo_resistance\soldier_helmet_medium.p3d"; + zombieLoot = ZombieApo; + + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.8; + }; + class HitBody: HitBody + { + armor = 1; + passThrough = 0.8; + }; + }; +}; + +class z_apo_rifle3: z_apo_rifle1 { + model = "\ice_apo_resistance\soldier_helmet_officer.p3d"; + zombieLoot = ZombieApo; + + class Wounds { + tex[] = {}; + mat[] = {"ice_apo_resistance\data\armysf_tl.rvmat", "ice_apo_resistance\data\armysf_tl_wound1.rvmat", "ice_apo_resistance\data\armysf_tl_wound2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds2.rvmat"}; + }; +}; + +class z_apo_rifle4: z_apo_rifle1 { + model = "\ice_apo_resistance\soldier_hat_medium_clean.p3d"; + zombieLoot = ZombieApo; +}; + +class z_apo_rifle5: z_apo_rifle1 { + model = "\ice_apo_resistance\soldier_mask_medium.p3d"; + zombieLoot = ZombieApo; +}; + +class z_apo_rifle6: z_apo_rifle1 { + model = "\ice_apo_resistance\soldier_tank_light_clean.p3d"; + zombieLoot = ZombieApo; +}; + +class z_soldier_acr_rifle1: z_soldier { + model = "\Ca\Characters_ACR\acr_wdl_spec3"; + zombieLoot = ZombieSpecialForces; + + class Wounds + { + tex[] = {}; + mat[] = {"Ca\Characters_ACR\Data\acr_dst_805.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_805g.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_crew.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_leader.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_medic.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_mg.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_officer.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805g.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_crew.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_leader.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_medic.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_mg.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_officer.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_light.rvmat","Ca\Characters_ACR\Data\acr_light_d1.rvmat","Ca\Characters_ACR\Data\acr_light_d2.rvmat","Ca\Characters_ACR\Data\acr_pilot.rvmat","Ca\Characters_ACR\Data\acr_pilot_d1.rvmat","Ca\Characters_ACR\Data\acr_pilot_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier.rvmat","Ca\Characters_ACR\Data\acr_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d2.rvmat"}; + }; +}; + +class z_soldier_acr_rifle2: z_soldier_acr_rifle1 { + model = "\Ca\Characters_ACR\acr_wdl_light"; + zombieLoot = ZombieMilitary; +}; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index bacf1c713..b26594002 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -9491,6 +9491,10 @@ Infected Gardener Infizierter Gärtner + + + Infected Scientist + Infizierter Wissenschaftler