fix vaults

This commit is contained in:
A Clark
2012-11-24 12:29:14 -06:00
parent beaa60e59a
commit 0037b7a6a6
5 changed files with 23 additions and 21 deletions

View File

@@ -1,4 +1,3 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_unlockVault;
_obj spawn player_lockVault;

View File

@@ -1,4 +1,3 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_unlockVault;

View File

@@ -14,7 +14,7 @@ s_player_lockvault = -1;
if(_ownerID == dayz_characterID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being locked." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
@@ -71,7 +71,7 @@ if(_ownerID == dayz_characterID) then {
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText ["Your vault has been unlocked", "PLAIN DOWN"];
cutText ["Your vault has been locked", "PLAIN DOWN"];
} else {
cutText ["You cannot unlock this vault, it is not yours", "PLAIN DOWN"];
cutText ["You cannot lock this vault, it is not yours", "PLAIN DOWN"];
};

View File

@@ -28,8 +28,8 @@ if (!isDedicated) then {
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_unlock.sqf";
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_lock.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";