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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
class Land_A_FuelStation_Feed: Strategic
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{
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model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
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transportFuel = 0; //50000;
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nameSound = "fuelstation";
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};
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class Land_Ind_FuelStation_Feed_EP1: Strategic
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{
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model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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class FuelStation : Strategic {
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icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
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scope = 0;
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animated = 0;
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armor = 2000;
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displayName = "Fuel station";
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accuracy = 0.5;
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transportFuel = 0;
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};
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class Land_FuelStation_Feed_PMC : Strategic {
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model = "\ca\Structures_PMC\Ind\FuelStation\FuelStation_Feed_PMC.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_ibr_FuelStation_Feed : Strategic {
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model = "\ibr\lingor_fuel\ibr_FuelStation_Feed.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_fuelstation_army : Strategic {
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model = "\ibr\ibr_plants\fuelstation_army";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_fuelstation : Strategic {
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model = "\ibr\ibr_plants\fuelstation";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// Panthera
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class Land_benzina_schnell: Strategic
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{
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model = "\ibr\ibr_plants\benzina_schnell";
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transportFuel = 0;
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nameSound = "fuelstation";
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}; |