Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/Misc.hpp
A Man ff94bfa931 Add a few new building previews to handle some exploits
Thx @TheFirstNoob for letting me know
2022-04-17 16:14:03 +02:00

777 lines
18 KiB
C++

// belt buckle - no idea what this is used for
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = 2;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
class WorkBench_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,-0.05};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
requireplot = 0;
nounderground = 0;
};
class FuelPump_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_FUELPUMP;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 2;
removeoutput[] = {{"fuel_pump_kit",1}};
requireplot = 0;
nounderground = 0;
};
class FireBarrel_DZ: Land_Fire_barrel
{
cost = 100;
offset[] = {0,1.5,0};
displayName = $STR_EPOCH_FIREBARREL;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 2;
removeoutput[] = {{"ItemFireBarrel_kit",1}};
nounderground = 0;
};
class Sign_1L_Noentry_EP1;
class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
{
destrType = "DestructTree";
armor = 2000;
// static
hasDriver = 0;
simulation = "house";
weapons[] = {};
magazines[] = {};
irTarget = 0;
type = 1;
threat[] = {0,0,0};
maxSpeed = 0;
coefInside = 4;
coefInsideHeur = 4;
scope = 2;
offset[] = {0,1.5,0};
displayName = $STR_EPOCH_PLAYER_246;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"plot_pole_kit",1}};
requireplot = 0;
nounderground = 0;
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"sun_shade_kit",1}};
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
};
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = 2;
offset[] = {0,1.5,0};
displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
scope = 2;
offset[] = {0,5,0};
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"deer_stand_kit",1}};
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
nounderground = 0;
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
offset[] = {2,3,0};
displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = 2;
offset[] = {0,3,-0.1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "DayZ Epoch Buildables";
};
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
offset[] = {0,4.5,0};
displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"stick_fence_kit",1}};
};
class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = $STR_EPOCH_LIGHTPOLE;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"ItemLightBulb",1}};
removeoutput[] = {{"light_pole_kit",1}};
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
};
class Land_Misc_Scaffolding;
class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = 2;
displayName = $STR_EPOCH_SCAFFOLDING;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 6;
animated = 0;
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
typicalCargo[] = {};
offset[] = {0,10.5,0};
cost = 0;
removeoutput[] = {{"ItemScaffoldingKit",1}};
};
class Hedgehog_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_HEDGEHOG;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
nounderground = 0;
//Remove vanilla dismantle action
class UserActions {delete Dismantle;};
};
class MetalPanel_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0};
model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 4000;
displayName = $STR_EPOCH_METALPANEL;
vehicleClass = "DayZ Epoch Buildables";
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
};
class Fort_RazorWire : BuiltItems {
scope = 2;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,5,-0.05};
mapSize = 3;
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 500;
nounderground = 0;
removeoutput[] = {{"ItemWire",1}};
};
class FortifiedWire_DZ : ModularItems {
scope = 2;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Barbedwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,4,-0.05};
mapSize = 3;
displayName = $STR_EQUIP_NAME_FORT_WIRE;
destrType = "DestructTent";
armor = 750;
nounderground = 0;
};
class BarbedGate_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "ca\misc2\BarbGate.p3d";
armor = 3000;
displayName = $STR_EQUIP_NAME_BARBED_GATE;
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemWire",1}};
constructioncount = 2;
class AnimationSources
{
class Door01 {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'Door01' == 1";
statement = "this animate ['Door01', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'Door01' == 0";
statement = "this animate ['Door01', 1];";
};
};
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,1.5,0};
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 100;
displayName = "Wood Panel";
vehicleClass = "DayZ Epoch Buildables";
class AnimationSources
{
class DoorR {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 1";
statement = "this animate ['DoorR', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 0";
statement = "this animate ['DoorR', 1];";
};
};
};
class ConcreteBarrier_DZ: ModularItems {
scope = 2;
offset[] = {0,2,-0.05};
model = "\ca\misc3\CncBlock.p3d";
armor = 4000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 1;
nounderground = 0;
};
class ConcreteBarrierStriped_DZ: ModularItems {
scope = 2;
offset[] = {0,2,-0.05};
model = "\ca\misc3\CncBlock_stripes.p3d";
armor = 4000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 1;
nounderground = 0;
};
class ConcreteWall_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class ConcretePipe_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class DragonTeeth_DZ: ModularItems {
scope = 2;
offset[] = {0,5.5,0};
model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class DragonTeethBig_DZ: ModularItems {
scope = 2;
offset[] = {0,5.5,0};
model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class SimpleFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0.05};
useModelCenter = 1;
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class WoodenFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,3.5,0};
useModelCenter = 1;
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class Windbreak_DZ: ModularItems {
scope = 2;
offset[] = {0,3,-0.1};
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
armor = 1000;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WINDBREAK;
maintainBuilding[] = {{"ItemPlank",1}};
};
class MetalContainer1A_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer1B_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer1G_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer2D_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
armor = 40000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",4}};
constructioncount = 5;
};
class Notebook;
class Notebook_DZ: Notebook
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_NOTEBOOK;
constructioncount = 1;
offset[] = {0,2,0};
nounderground = 0;
removeoutput[] = {{"notebook_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Water_Pump_DZ: Land_pumpa
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_WATERPUMP;
constructioncount = 1;
offset[] = {0,2,0};
removeoutput[] = {{"water_pump_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "Water_Pump_Preview_DZ";
};
class MAP_Misc_Greenhouse;
class Greenhouse_DZ: MAP_Misc_Greenhouse
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_GREENHOUSE;
constructioncount = 1;
offset[] = {0,5,0};
removeoutput[] = {{"greenhouse_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class MAP_F_postel_panelak2;
class Bed_DZ: MAP_F_postel_panelak2
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_BED;
constructioncount = 1;
offset[] = {0,2,0};
removeoutput[] = {{"bed_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class MAP_stul_hospoda;
class Table_DZ: MAP_stul_hospoda
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_TABLE;
constructioncount = 1;
offset[] = {0,2,0};
removeoutput[] = {{"table_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Office_Chair_DZ: BuiltItems
{
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\storage\office_chair";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_CHAIR;
constructioncount = 1;
offset[] = {0,2,0};
removeoutput[] = {{"office_chair_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_MBG_Garage_Single_D;
class Garage_Green_DZ: Land_MBG_Garage_Single_D
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_GARAGE_GREEN;
constructioncount = 3;
offset[] = {0,6,0};
removeoutput[] = {{"garage_green_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_MBG_Garage_Single_A;
class Garage_White_DZ: Land_MBG_Garage_Single_A
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_GARAGE_WHITE;
constructioncount = 3;
offset[] = {0,6,0};
removeoutput[] = {{"garage_white_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_MBG_Garage_Single_B;
class Garage_Brown_DZ: Land_MBG_Garage_Single_B
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_GARAGE_BROWN;
constructioncount = 3;
offset[] = {0,6,0};
removeoutput[] = {{"garage_brown_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_MBG_Garage_Single_C;
class Garage_Grey_DZ: Land_MBG_Garage_Single_C
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_GARAGE_GREY;
constructioncount = 3;
offset[] = {0,6,0};
removeoutput[] = {{"garage_grey_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class HeliHCivil;
class Helipad_Civil_DZ: HeliHCivil
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_HELIPAD_CIVIL;
constructioncount = 1;
offset[] = {0,4,0};
removeoutput[] = {{"helipad_civil_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class HeliHRescue;
class Helipad_Rescue_DZ: HeliHRescue
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_HELIPAD_RESCUE;
constructioncount = 1;
offset[] = {0,4,0};
removeoutput[] = {{"helipad_rescue_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class MAP_Heli_H_army;
class Helipad_Army_DZ: MAP_Heli_H_army
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_HELIPAD_ARMY;
constructioncount = 1;
offset[] = {0,4,0};
removeoutput[] = {{"helipad_army_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class MAP_Heli_H_cross;
class Helipad_Cross_DZ: MAP_Heli_H_cross
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_HELIPAD_CROSS;
constructioncount = 1;
offset[] = {0,4,0};
removeoutput[] = {{"helipad_cross_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Sr_border;
class Helipad_ParkBorder_DZ: Sr_border
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_HELIPAD_PARKBORDER;
constructioncount = 1;
offset[] = {0,4,0};
removeoutput[] = {{"helipad_parkborder_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Loudspeaker;
class CCTV_DZ: Loudspeaker
{
scope = 2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = $STR_EPOCH_CCTV;
constructioncount = 2;
offset[] = {0,4,0};
removeoutput[] = {{"cctv_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
class Boggle_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Misc_Small\Misc_Boogieman.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_BOGGLE;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"boggle_kit",1}};
};
class Satellite_Dish_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\misc3\parabola_big\parabola_big.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_SATELLITE_DISH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 1;
removeoutput[] = {{"satellite_dish_kit",1}};
};
class Fueltank_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\Ca\buildings2\Ind_Tank\Ind_TankSmall2";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_FUELTANK_BIG;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 3;
removeoutput[] = {{"fueltank_kit",1}};
GhostPreview = "Fueltank_Preview_DZ";
};
class Watertank_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\Ca\buildings2\Ind_Tank\Ind_TankSmall";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_WATERTANK;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",1}};
constructioncount = 3;
removeoutput[] = {{"watertank_kit",1}};
GhostPreview = "Watertank_Preview_DZ";
};
class Watertower_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,5,0};
model = "\CA\misc\water_tank.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1200;
displayName = $STR_EQUIP_NAME_WATERTOWER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartGeneric",2}};
constructioncount = 3;
removeoutput[] = {{"watertower_kit",1}};
GhostPreview = "Watertower_Preview_DZ";
};