Files
DayZ-Epoch/SQF/dayz_code/actions/repair_vehicle.sqf
AirwavesMan fd6bfbbff5 Fix rpt errors if zombies hit players inside gyros
Also zombies can punch players out of gyros now. The same way like bikes and ATVs.
2021-03-01 15:23:57 +01:00

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private ["_part","_cancel","_color","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints","_damagePercent","_configVeh","_hitpoint","_hits"];
_vehicle = _this select 3;
dayz_myCursorTarget = _vehicle;
_hitpoints = _vehicle call vehicle_getHitpoints;
if (count _hitpoints < 1) exitwith {};
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
{
_hitpoint = _x;
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
_cmpt = toArray (_hitpoint);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;
_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
_part = getText(_configVeh >> "part");
if (_part == "") then {
_part = "PartGeneric";
// Handle parts not listed in RepairParts config.
// Additional vehicle addons may be loaded with non-standard hitpoint names.
{
if ([(_x select 0),_hitpoint] call fnc_inString) then {
_part = format["Part%1",(_x select 1)];
};
} count [["Engine","Engine"],["HRotor","VRotor"],["Fuel","Fueltank"],["Wheel","Wheel"],["Glass","Glass"]];
};
// get every damaged part no matter how tiny damage is!
_damagePercent = str(round(_damage * 100))+"% Damage";
if (_damage > 0) then {
_color = call {
if (_damage <= 0.25) exitwith {"color='#00ff00'"}; //green
if (_damage <= 0.50) exitwith {"color='#ffff00'"}; //yellow
if (_damage <= 0.75) exitwith {"color='#ff8800'"}; //orange
"color='#ff0000'" //red
};
_cmpt = format[localize "str_actions_medical_09",_cmpt,_damagePercent];
_string = format["<t %1>%2</t>",_color,_cmpt]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_hitpoint], 0, false, true];
s_player_repairActions set [count s_player_repairActions,_handle];
};
} count _hitpoints;
// Localized in A2OA\Expansion\dta\languagecore
_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
s_player_repairActions set [count s_player_repairActions,_cancel];
s_player_repair_crtl = 1;