Files
DayZ-Epoch/SQF/dayz_code/actions/trade_items.sqf
ebaydayz fd2eb14c5e Give inTraderCity a default value
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00

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private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done","_actualMags"];
// [part_out,part_in, qty_out, qty_in,];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "sell") then {
_bos = 1;
};
_abort = false;
// perform number of total trades
r_autoTrade = true;
while {r_autoTrade} do {
_removed = 0;
// check if current magazine count is greater than 20
_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
if (_actualMags > 20) exitWith {localize "str_player_24" call dayz_rollingMessages; r_autoTrade = false};
_canAfford = false;
if(_bos == 1) then {
//sell
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_canAfford = true;
};
} else {
//buy
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
_total_currency = call epoch_totalCurrency;
_return_change = _total_currency - _trade_total;
if (_return_change >= 0) then {
_canAfford = true;
};
};
if(!_canAfford) exitWith {
_qty = {_x == _part_in} count magazines player;
_needed = _qty_in - _qty;
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
r_autoTrade = false
};
localize "str_epoch_player_105" call dayz_rollingMessages;
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_106" call dayz_rollingMessages;
};
if (_finished) then {
//diag_log format["DEBUG TRADER DONE?: %1", _canAfford];
// Continue with trade.
if (isNil "_part_in") then { _part_in = "Unknown Item" };
if(_bos == 1) then {
// Selling
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
} else {
// Buying
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
};
publicVariableServer "PVDZE_obj_Trade";
if(_bos == 0) then {
// only wait for result when buying
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
};
} else {
_abort = true;
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
};
} else {
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
[[[_part_out,_qty_out]],1] call epoch_returnChange;
};
format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
};
dayzTradeResult = nil;
};
if(_abort) exitWith {r_autoTrade = false};
uiSleep 1;
};
DZE_ActionInProgress = false;