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There is no point in setting inTraderCity = "Any"; since you can use the isInTraderCity variable to check if a player is in any trader city. Also "Any" will return false for isNil, so the only time "Unknown Trader City" was being used was when the player had not entered any city yet. If they left a known trader and went to an unknown one the RPT message would say "bought x at Any". Now it will correctly say "Unknown Trader" anytime a purchase is made without inTraderCity being set.
234 lines
6.6 KiB
Plaintext
234 lines
6.6 KiB
Plaintext
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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localize "str_epoch_player_105" call dayz_rollingMessages;
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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localize "str_epoch_player_106" call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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};
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if (_finished) then {
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_canAfford = false;
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if(_bos == 1) then {
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], _distance]);
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if (_count >= _qty_in) then {
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_canAfford = true;
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};
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//diag_log format["DEBUG vehicle sell count: %1", _count];
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} else {
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_canAfford) then {
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//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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// Buying
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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publicVariableServer "PVDZE_obj_Trade";
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//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
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if(_buy_o_sell == "buy") then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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// spawn vehicle
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_dir = round(random 360);
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_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
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if(count _helipad > 0) then {
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_location = (getPosATL (_helipad select 0));
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} else {
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_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
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};
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//place vehicle spawn marker (local)
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_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
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_location = (getPosATL _veh);
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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format[localize "STR_EPOCH_PLAYER_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
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};
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} else {
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//sell
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_distance = dayz_sellDistance_vehicle;
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if (_part_in isKindOf "Air") then {
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_distance = dayz_sellDistance_air;
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};
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if (_part_in isKindOf "Ship") then {
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_distance = dayz_sellDistance_boat;
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};
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_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
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//diag_log format["DEBUG vehicle sell objects: %1", _objects];
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_qty = ({(typeOf _x) == _part_in} count _objects);
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if (_qty >= _qty_in) then {
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_obj = (_objects select 0);
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//check to make sure vehicle has no more than 75% average tire damage
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_hitpoints = _obj call vehicle_getHitpoints;
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_okToSell = true;
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// count parts
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_tires = 0;
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// total damage
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_tireDmg = 0;
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_damage = 0;
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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};
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} count _hitpoints;
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// find average tire damage
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if(_tireDmg > 0 && _tires > 0) then {
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if((_tireDmg / _tires) > 0.75) then {
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_okToSell = false;
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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// payout
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_245" call dayz_rollingMessages;
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};
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};
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};
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dayzTradeResult = nil;
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} else {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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_needed = _qty_in - _qty;
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
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};
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};
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};
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DZE_ActionInProgress = false; |