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There is no point in setting inTraderCity = "Any"; since you can use the isInTraderCity variable to check if a player is in any trader city. Also "Any" will return false for isNil, so the only time "Unknown Trader City" was being used was when the player had not entered any city yet. If they left a known trader and went to an unknown one the RPT message would say "bought x at Any". Now it will correctly say "Unknown Trader" anytime a purchase is made without inTraderCity being set.
88 lines
3.2 KiB
Plaintext
88 lines
3.2 KiB
Plaintext
private ["_Z_logTrade","_classNames","_className","_amounts","_amount","_prices","_price","_quantity","_queueAmounts","_queueNames","_queuePrices","_index","_buyOrSell"];
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_Z_logTrade = {
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private ["_buyOrSell","_className","_container","_currency","_price","_quantity"];
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_className = _this select 0;
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_quantity = _this select 1;
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_buyOrSell = _this select 2;
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_price = _this select 3;
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_container = switch (Z_SellingFrom) do {
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case 0 : {localize "STR_EPOCH_TRADE_BACKPACK"};
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case 1 : {localize "STR_EPOCH_TRADE_VEHICLE"};
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case 2 : {localize "STR_UI_GEAR"};
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};
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_tcost = _price call Z_calcDefaultCurrencyNoImg;
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_currency = if (Z_SingleCurrency) then {"Coins"} else {""};
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// Log to client RPT
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if (Z_SingleCurrency) then {
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if (_buyOrSell == "buy") then {
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diag_log format["%5: Bought %4 x %1 into %7 at %2 for %3x%6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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} else {
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diag_log format["%5: Sold %4 x %1 from %7 at %2 for %3x%6",_className,inTraderCity,_price,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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};
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} else {
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if (_buyOrSell == "buy") then {
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diag_log format["%5: Bought %4 x %1 into %7 at %2 for %3",_className,inTraderCity,_tcost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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} else {
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diag_log format["%5: Sold %4 x %1 from %7 at %2 for %3",_className,inTraderCity,_tcost,_quantity,localize "STR_EPOCH_PLAYER_289",_currency,_container];
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};
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};
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// Log to server RPT
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if (DZE_serverLogTrades) then {
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if (Z_SingleCurrency) then {
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if (_buyOrSell == "buy") then {
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PVDZE_obj_Trade = [player,0,0,_className,inTraderCity,_currency,_price,_quantity,_container,false];
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} else {
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PVDZE_obj_Trade = [player,0,1,_className,inTraderCity,_currency,_price,_quantity,_container,false];
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};
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} else {
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if (_buyOrSell == "buy") then {
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PVDZE_obj_Trade = [player,0,0,_className,inTraderCity,_currency,_tcost,_quantity,_container,false];
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} else {
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PVDZE_obj_Trade = [player,0,1,_className,inTraderCity,_currency,_tcost,_quantity,_container,false];
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};
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};
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publicVariableServer "PVDZE_obj_Trade";
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};
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};
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_classNames = _this select 0;
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_amounts = _this select 1;
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_amounts = _amounts - [0];
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_prices = _this select 2;
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_buyOrSell = _this select 3;
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_queueNames = [];
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_queueAmounts = [];
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_queuePrices = [];
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{
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_queueAmounts set [_forEachIndex,0];
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_queuePrices set [_forEachIndex,0];
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} forEach _classNames;
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if (count _prices < 1) exitWith {};
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for "_i" from 0 to (count _prices)-1 do {
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_className = _classNames select _i;
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_amount = _amounts select _i;
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_price = _prices select _i;
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_quantity = {(_className == _x)} count _classNames;
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if (_quantity > 1) then {
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if !(_className in _queueNames) then {_queueNames set [count _queueNames,_className];};
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_index = _queueNames find _className;
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_queueAmounts set [_index, (_queueAmounts select _index) + _amount];
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_queuePrices set [_index, (_queuePrices select _index) + _price];
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} else {
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[_className, _amount, _buyOrSell, _price] call _Z_logTrade;
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};
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};
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if (count _queueNames > 0) then {
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for "_i" from 0 to (count _queueNames)-1 do {
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[_queueNames select _i, _queueAmounts select _i, _buyOrSell, _queuePrices select _i] call _Z_logTrade;
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};
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};
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