Files
DayZ-Epoch/SQF/dayz_code/init/object_pickupAction.sqf
ebaydayz 4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00

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if (player isKindOf "PZombie_VB") exitWith {};
/*
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter from R4Z0R49.
*/
//private["_holder","_type","_classname","_name"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName");
pickupInit = true;
actionMonitor = {
private["_action","_run","_timeout"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = _this select 3;
_action = -1;
_distance = player distance _holder;
_run = true;
_timeout = 2;
//diag_log format["Holder: %1, Type: %2 Classname: %3, Name: %4",_holder, _type, _classname, _name];
while { _run } do {
if (alive _holder) then {
_distance = player distance _holder;
// Add action to player
if ((_distance < 1.75) && (_action == -1)) then {
_action = player addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_timeout = 0.3;
};
// Remove action from player
if ((_distance >= 1.75) && (_action != -1)) then {
player removeAction _action;
pickupInit = true;
_action = -1;
_timeout = 2;
};
// Stop the loop and fall back to old code
if (_distance > 100) then {
null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_run = false;
_timeout = 0;
};
} else {
if (_action != -1) then {
player removeAction _action;
_action = -1;
pickupInit = true;
};
_timeout = 0;
_run = false;
};
uiSleep _timeout;
};
};
if (_classname == "WoodenArrow") then {
[_holder,_type,_classname,_name] spawn actionMonitor;
} else {
s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
pickupInit = true;
};