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https://github.com/EpochModTeam/DayZ-Epoch.git
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* Advanced trading tidying, spelling fixes, private fixes and string fixes. Fixes snap building issue with metal floors Fixed spelling mistakes in various scripts Fixed formatting uglyness in various scripts Fixed invalid private lines in various scripts Changed Advanced trading so buying worked more like selling, You can't select backpack if you don't have a pack nor can you select a vehicle if you don't have a vehicle. Removed some redundant strings from Advanced trading and changed a few of the strings to be more englishy Removed the ability to buy a backpack into your backpack (You cant do this anyway) Fixed a bug where if you had nothing in your backpack it would break the checkArrayInConfig script so the titlebar would not refresh correctly Removed slot counts on no backpack and no vehicle (No need for it, just clutter) Moved backpack/vehicle checking to z_at_getContainer.sqf * Last part of tidyness fixes Last part of tidyness fixes * Actual backpack fix Lets actually fix the buying backpack into backpack or backpack when you already have one. * Missing from commit Missing from commit
261 lines
7.5 KiB
Plaintext
261 lines
7.5 KiB
Plaintext
private ["_selection","_return","_toBuyWeaps","_toBuyMags","_toBuyBags","_toolsToBuy","_sidearmToBuy","_primaryToBuy","_currentPrimarys"
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,"_currentSec","_currentPrim","_currentTool","_p","_b","_check0","_check1","_check2","_check3","_check4","_mags","_weaps","_bags"
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,"_normalBags","_normalMags","_normalWeaps","_allowedMags","_allowedPrimary","_allowedTools","_allowedSidearm","_allowedWeapons","_allowedBackpacks"
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,"_totalSpace","_totalNewSpace","_counter","_parentClasses","_alreadyInBackpack","_kinds","_kinds2","_kinds3","_amounts","_amounts2","_amounts3",
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"_actualMags","_toolClasses","_duplicate","_quantity","_tool","_totalBagSlots"
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];
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_selection = Z_SellingFrom;
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_return = false;
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_toBuyWeaps = _this select 0;
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_toBuyMags = _this select 1;
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_toBuyBags = _this select 2;
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_toolsToBuy = _this select 3;
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_sidearmToBuy = _this select 4;
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_primaryToBuy = _this select 5;
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_vehiclesToBuy = _this select 6;
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_toolClasses = _this select 7;
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if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false;};
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if (_vehiclesToBuy > 0) then {
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_toolsToBuy = _toolsToBuy + _vehiclesToBuy;
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};
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if (_selection == 2) then { //gear
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_actualMags = {!(_x in MeleeMagazines)} count (magazines player);
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_allowedMags = 20 - _actualMags;
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_currentPrimarys = 0;
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_p = primaryWeapon player;
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if (!isNil '_p' && _p != "") then {
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_currentPrimarys = 1;
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};
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_allowedPrimary = 1 - _currentPrimarys;
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// (secondaryWeapon player) returns launcher, doesn't work for pistol
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_allowedSidearm = 1;
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
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_allowedSidearm = 0;
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};
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} count (weapons player);
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_currentBackpacks = 0;
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_b = unitBackpack player;
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if (!isNull _b) then {
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_currentBackpacks = 1;
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};
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_allowedBackpacks = 1 - _currentBackpacks;
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_allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG
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_duplicate = false;
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{
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_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_allowedTools = _allowedTools - 1;
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if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
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}
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} count (weapons player);
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{
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_tool = _x;
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_quantity = {(_tool == _x)} count _toolClasses;
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if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid purchasing multiples of the same tool into gear
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} forEach _toolClasses;
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
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};
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if (_allowedMags >= _toBuyMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 1) then { //vehicle
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_allowedMags = 0;
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_allowedWeapons = 0;
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_allowedBackpacks = 0;
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if (!isNull Z_vehicle) then {
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_mags = getMagazineCargo Z_vehicle;
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_weaps = getWeaponCargo Z_vehicle;
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_bags = getBackpackCargo Z_vehicle;
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_normalMags = [];
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_normalWeaps = [];
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_normalBags = [];
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_kinds = _mags select 0;
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_amounts = _mags select 1;
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{
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_counter = 0 ;
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while {_counter < (_amounts select _forEachIndex)} do {
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_normalMags set [count(_normalMags),_x];
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_counter = _counter + 1;
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};
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} forEach _kinds;
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_kinds2 = _weaps select 0;
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_amounts2 = _weaps select 1;
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{
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_counter = 0 ;
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while {_counter < (_amounts2 select _forEachIndex)} do {
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_normalWeaps set [count(_normalWeaps),_x];
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_counter = _counter + 1;
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};
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} forEach _kinds2;
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_kinds3 = _bags select 0;
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_amounts3 = _bags select 1;
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{
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_counter = 0 ;
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while{_counter < (_amounts3 select _forEachIndex)} do {
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_normalBags set [count(_normalBags),_x];
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_counter = _counter + 1;
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};
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} forEach _kinds3;
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_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons') - count(_normalWeaps);
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_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines') - count(_normalMags);
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_allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxBackpacks') - count(_normalBags);
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedWeapons >= (_toBuyWeaps + _toolsToBuy)) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_BAGS", _allowedBackpacks];
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 0) then { //backpack
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_allowedWeapons = 0;
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_allowedMags = 0;
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_allowedBackpacks = 0;
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_totalSpace = 0;
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_totalNewSpace = 0;
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_backpack = unitBackpack player;
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_check0 = false;
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if (!isNull _backpack) then {
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_check0 = true;
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_mags = getMagazineCargo _backpack;
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_weaps = getWeaponCargo _backpack;
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_normalMags = [];
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_normalWeaps = [];
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_kinds = _mags select 0;
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_amounts = _mags select 1;
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{
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_counter = 0 ;
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while {_counter < (_amounts select _forEachIndex)} do {
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_normalMags set [count(_normalMags), _x];
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_counter = _counter + 1;
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};
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} forEach _kinds;
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_kinds2 = _weaps select 0;
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_amounts2 = _weaps select 1;
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{
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_counter = 0 ;
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while {_counter < (_amounts2 select _forEachIndex)} do {
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_normalWeaps set [count(_normalWeaps), _x];
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_counter = _counter + 1;
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};
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} forEach _kinds2;
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_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons') - count(_normalWeaps);
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_totalBagSlots = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
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_allowedMags = _totalBagSlots - count(_normalMags);
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_currentPrim = 0;
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_currentSec = 0;
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_currentTool = 0;
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{
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_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_currentTool = _currentTool + 1;
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} else {
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if ('PistolCore' in _parentClasses) then {
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_currentSec = _currentSec + 1;
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} else {
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_currentPrim = _currentPrim + 1;
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};
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};
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} count _normalWeaps;
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_alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
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_totalNewSpace = 10 * _primaryToBuy + 5 * _sidearmToBuy + _toolsToBuy + _toBuyMags;
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_totalSpace = _alreadyInBackpack + _totalNewSpace;
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} else {
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systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK";
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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_check4 = false;
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if (_allowedWeapons >= _toBuyWeaps) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_MAGS", _allowedMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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};
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if (_totalSpace <= _totalBagSlots) then {
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_check4 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
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};
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if (_check0 && _check1 && _check2 && _check3 && _check4) then { _return = true; };
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};
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_return;
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