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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
class StashSmall_base : DZ_storage_base {
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displayname = $STR_VEH_NAME_STASH;
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icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
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mapsize = 3;
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model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
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scope = 2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 12;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {};
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};
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class StashSmall : StashSmall_base {
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displayname = $STR_VEH_NAME_STASH;
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transportMaxMagazines = 12;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall1",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall1 : StashSmall_base {
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armor = 10;
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displayname = $STR_VEH_NAME_STASH1;
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transportMaxMagazines = 14;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall2",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall2 : StashSmall_base {
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armor = 15;
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displayname = $STR_VEH_NAME_STASH2;
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transportMaxMagazines = 16;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall3",{"ItemShovel"},{{"PartWoodPile",1}}};
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};
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class StashSmall3 : StashSmall_base {
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armor = 20;
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displayname = $STR_VEH_NAME_STASH3;
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transportMaxMagazines = 18;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashSmall4",{"ItemShovel"},{{"ItemLog",1}}};
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};
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class StashSmall4 : StashSmall_base {
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armor = 25;
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displayname = $STR_VEH_NAME_STASH4;
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transportMaxMagazines = 20;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium",{"ItemShovel"},{{"ItemLog",1}}};
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};
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class StashMedium_base : DZ_storage_base {
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armor = 50;
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displayname = $STR_VEH_NAME_STASH_MED;
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icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
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mapsize = 3;
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model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
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scope = 2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 25;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 0;
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};
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class StashMedium : StashMedium_base {
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armor = 50;
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displayname = $STR_VEH_NAME_STASH_MED;
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transportMaxMagazines = 25;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium1",{"ItemShovel"},{{"ItemPlank",1}}};
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};
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class StashMedium1 : StashMedium_base {
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armor = 75;
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displayname = $STR_VEH_NAME_STASH_MED1;
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transportMaxMagazines = 50;
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transportMaxWeapons = 2;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium2",{"ItemShovel"},{{"ItemPlank",1}}};
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};
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class StashMedium2 : StashMedium_base {
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armor = 100;
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displayname = $STR_VEH_NAME_STASH_MED2;
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transportMaxMagazines = 75;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
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};
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class StashMedium3 : StashMedium_base {
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armor = 125;
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displayname = $STR_VEH_NAME_STASH_MED3;
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transportMaxMagazines = 100;
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transportMaxWeapons = 8;
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transportMaxBackpacks = 1;
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upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
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};
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class StashMedium4 : StashMedium_base {
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armor = 150;
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displayname = $STR_VEH_NAME_STASH_MED4;
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transportMaxMagazines = 125;
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transportMaxWeapons = 16;
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transportMaxBackpacks = 1;
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}; |