mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
28 lines
764 B
Plaintext
28 lines
764 B
Plaintext
private["_zombiebody","_qty","_type","_meat","_loop"];
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_zombiebody = _this select 0;
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_qty = _this select 1;
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if (local _zombiebody) then {
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_zombiebody addMagazine "ItemZombieParts";
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[time, _zombiebody] spawn {
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private ["_timer", "_body"];
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_timer = _this select 0;
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_body = _this select 1;
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while {(count magazines _body >0) and (time - _timer < 300) } do {
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sleep 5;
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};
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//["dayzHideBody",_body] call broadcastRpcCallAll;
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dayzHideBody = _body;
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hideBody _body; // local player
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publicVariable "dayzHideBody"; // remote player
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sleep 5;
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deleteVehicle _body;
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true;
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};
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} else {
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_ehLoc = "client";
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if (isServer) then { _ehLoc = "server"; };
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diag_log format["gutObject EH on %1 item not local ! Type: %2",_ehLoc,str(_zombiebody)];
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}; |