mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed"];
|
|
|
|
_charID = _this select 0;
|
|
_object = _this select 1;
|
|
_worldspace = _this select 2;
|
|
_class = _this select 3;
|
|
_inventory = _this select 4;
|
|
_hitpoints = _this select 5;
|
|
_damage = _this select 6;
|
|
_fuel = _this select 7;
|
|
|
|
_allowed = [_object, "Server"] call check_publishobject;
|
|
if (!_allowed) exitWith { deleteVehicle _object; };
|
|
|
|
diag_log ("PUBLISH: Attempt " + str(_object));
|
|
|
|
//get UID
|
|
_uid = _worldspace call dayz_objectUID2;
|
|
|
|
_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
|
|
_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
|
|
|
|
//Send request
|
|
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage, _charID, _worldspace, _inventory, _hitpoints, _fuel,_uid];
|
|
//diag_log ("HIVE: WRITE: "+ str(_key));
|
|
_key call server_hiveWrite;
|
|
|
|
_object setVariable ["lastUpdate",time];
|
|
_object setVariable ["ObjectUID", _uid,true];
|
|
// _object setVariable ["CharacterID",_charID,true];
|
|
|
|
if (DZE_GodModeBase) then {
|
|
_object addEventHandler ["HandleDamage", {false}];
|
|
}else{
|
|
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
|
};
|
|
// Test disabling simulation server side on buildables only.
|
|
_object enableSimulation false;
|
|
|
|
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
|
|
|
|
diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
|