mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
40 lines
901 B
Plaintext
40 lines
901 B
Plaintext
// bleed.sqf
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private ["_id","_unit","_num_removed"];
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disableserialization;
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_unit = (_this select 3) select 0;
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call fnc_usec_medic_removeActions;
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r_action = false;
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_num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if (vehicle player != player) then {
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_display = findDisplay 106;
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_display closeDisplay 0;
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};
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_unit setVariable ["USEC_inPain", false, true];
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if (vehicle player == player) then {
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//not in a vehicle
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player playActionNow "Gear";
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};
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if ((_unit == player) || (vehicle player != player)) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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} else {
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[player,20] call player_humanityChange;
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};
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uiSleep 1;
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//clear the healed player's vision
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Painkiller",[_unit,player]];
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publicVariableServer "PVDZE_send";
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};
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