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https://github.com/EpochModTeam/DayZ-Epoch.git
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103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
class Fishing_Boat: Ship {
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accuracy = 0.5;
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armor = 10;
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cargoaction[] = {"FB_Cargo01", "FB_Cargo02", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo04"};
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cargogetinaction[] = {"GetInMedium"};
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cargogetoutaction[] = {"GetOutMedium"};
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cargoiscodriver[] = {0};
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cost = 10000;
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crew = "";
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maxSpeed = 40;
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 8;
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damageresistance = 0.00318;
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displayname = $STR_VEH_NAME_FISHING_BOAT;
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driveraction = "FB_Driver";
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ejectdeadcargo = 1;
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ejectdeaddriver = 1;
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extcameraposition[] = {0, 4, -14};
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faction = "CIV";
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getinaction = "GetInMedium";
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getoutaction = "GetOutMedium";
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hideweaponscargo = 1;
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icon = "\Ca\water2\Data\UI\icon_fishboat_ca.paa";
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insidesoundcoef = 1;
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mapsize = 8;
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model = "\CA\water2\Fishing_boat\fishing_boat";
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picture = "\ca\water2\data\ui\picture_fishboat_CA.paa";
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scope = 2;
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side = 3;
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soundengineoffext[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
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soundengineoffint[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
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soundengineonext[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
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soundengineonint[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
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supplyradius = 3;
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textplural = "Ships";
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textsingular = "Ship";
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transportsoldier = 7;
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typicalcargo[] = {};
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vehicleclass = "Ship";
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class Library {
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libtextdesc = "Simple boat used to catch fish in the sea. According to the international Food and Agriculture Organization there are about 4 million of commercial fishing boats worldwide. This is one of them.";
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};
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class Turrets {
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};
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class SoundEvents {
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};
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class Sounds {
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class Engine {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-low-05", 1, 1, 250};
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volume = "engineOn*(rpm factor[0.6, 0.1])";
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};
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class EngineHighOut {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-hi-04", 1, 1, 350};
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volume = "engineOn*(rpm factor[0.4, 1.5])";
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};
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class IdleOut {
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frequency = 1;
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sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-idle-03", 0.1, 1, 130};
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volume = "engineOn*(rpm factor[0.3, 0])";
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};
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class WaternoiseOutW0 {
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frequency = 1;
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed", 0.251189, 1, 100};
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volume = "((speed factor[0, 8]) min (speed factor[8, 0]))";
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};
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class WaternoiseOutW1 {
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frequency = 1;
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02", 0.316228, 1, 100};
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volume = "((speed factor[2, 12]) min (speed factor[12, 2]))";
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};
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class WaternoiseOutW2 {
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frequency = 1;
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sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02", 0.398107, 1, 100};
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volume = "((speed factor[9, 18.7]) min (speed factor[18.7, 9]))";
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};
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};
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class Exhausts {
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class Exhaust1 {
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direction = "vyfuk konec";
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effect = "ExhaustsEffect";
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position = "vyfuk start";
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};
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};
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class Reflectors {
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class Middle {
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ambient[] = {0.07, 0.07, 0.07, 1};
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brightness = 1;
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color[] = {0.8, 0.8, 1, 1};
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direction = "svetlo konec";
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hitpoint = "svetlo";
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position = "svetlo";
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selection = "svetlo";
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size = 1;
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};
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};
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class Damage {
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mat[] = {"ca\water2\fishing_boat\data\fishboat_001.rvmat", "ca\water2\fishing_boat\data\fishboat_001_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_001_destruct.rvmat", "ca\water2\fishing_boat\data\fishboat_002.rvmat", "ca\water2\fishing_boat\data\fishboat_002_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_002_destruct.rvmat"};
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tex[] = {};
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};
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}; |